New Stacking Rule Proposal

I did....really annoyed me as if they couldn't overlap that Pak was not getting out of arc. Well annoyed me for all the times I've been told this is not an issue that comes up it 'their' games. Grrr


Someone mentioned two stands of fighters per arc within 2 inches...probably should be three with decision made that fighters do indeed stack on ship bases. Put the little pyramids out there and I think three fit neatly. Then there are those four little widgety spots you can cram in another within 2" and you get that magic 16 on a ship at 2" we found earlier...sigh...

Ripple
 
You could probably fit 6 per arc (in a wedge, 1 on the ship base, 2 behind that, 3 behind those) if the outer group had missiles or other long-range weapons. Doesn't mean I'd try, or want to in most cases. No way I'd assign that many fighters to a ship unless that was the only one left or it was a Battlecrab.
 
I think most fleets would be hard pressed to field that many fighters, and pile them onto one ship...unless you're playing EA...!

Chern
 
If you want to make it obvious take a whole load of patrol ship with 30" missiles/ torps to a torney mounted on 25" bases then just blocking the opponent ships with your and fire away while the opponent can not return fire at all very unsporting entirely legal and will make a change from the ten sagg fleet as the cheesiest option
 
greenboy said:
If you want to make it obvious take a whole load of patrol ship with 30" missiles/ torps to a torney mounted on 25" bases then just blocking the opponent ships with your and fire away while the opponent can not return fire at all very unsporting entirely legal and will make a change from the ten sagg fleet as the cheesiest option

using small bases or the large ones mongoose provides is fine, but doing the above I can think of only one tactic your opponent might use - a rather large sledgehammer and rightly so too.
 
We have used both counters and Fleet Action, when using counters we had lots of problems with overlapping counters, and the Bull tactic which is spamming the area with figthers to limit your opponents movement options next turn.

Our answer to the Bull tactic is quite simple, capital ships can plough through fighters if it so wishes, the figthers just get moved to one side or the other (dogfights get treated as 1, so they both get moved to the same side still in contact), this is easy and makes sense.

When it comes to cap ships, if you can use your available movement to avoid ships over lapping then you have to do so. If it is unavoidable (such as drifting, or reduced speed / no SA allowed) then we place as close as possible.

Now we have started using Fleet action this hasn't occured so far and we have had a dozen or so games using the minitures, so this scale looks a lot better. I assume when it happens (as its bound to) we will just do what we did when using the counters, move as close as possible, and if a ship moves a little less or a little more then so be it.
 
katadder said:
greenboy said:
If you want to make it obvious take a whole load of patrol ship with 30" missiles/ torps to a torney mounted on 25" bases then just blocking the opponent ships with your and fire away while the opponent can not return fire at all very unsporting entirely legal and will make a change from the ten sagg fleet as the cheesiest option

using small bases or the large ones mongoose provides is fine, but doing the above I can think of only one tactic your opponent might use - a rather large sledgehammer and rightly so too.

It was suppose to be tongue in cheek we allow over lapping if compulsory moves require it and a move fighters out of the way much as Cordas. At low priorities moving fighters becomes important as patrol ships have low ranges and can be stopped from firing at all by bases of fighters
 
We've been avoiding moving bases of fighters in part to avoid a new issue. Who decides where they move? Can I arrange it where I can get fighters pushed into firing range? I know we push things pretty hard around here sometimes, just to see how cheesy it can get, but the issue does remain.

Ripple
 
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