alex_greene
Guest
Here's a new sorcery spell. See what you think.
Manipulate Common Magic
Autonomous
This spell allows a caster to cast one of his Common Magic spells with Manipulation factors, Magic Point costs and time to cast of Sorcery.
The casting roll must be beneath both the sorcerer's Grimoire and Common Magic scores. The Magnitude of the spell remains unchanged: if the caster knows a Magnitude 3 Common Magic spell, it is cast at Magnitude 3. Manipulation factors and extra Magic Points do not have to be spent on Magnitude, though they could. The caster can still cast the spell at a lower Magnitude.
Other factors, such as range, duration, targets and Combine are computed as for a Sorcery effect: and the spell's Intensity is set as one-tenth the caster's Grimoire skill, as normal.
(Games Master: This allows any sorcerer to “plug in” a Common Magic spell in a sorcery effect).
Manipulate Common Magic
Autonomous
This spell allows a caster to cast one of his Common Magic spells with Manipulation factors, Magic Point costs and time to cast of Sorcery.
The casting roll must be beneath both the sorcerer's Grimoire and Common Magic scores. The Magnitude of the spell remains unchanged: if the caster knows a Magnitude 3 Common Magic spell, it is cast at Magnitude 3. Manipulation factors and extra Magic Points do not have to be spent on Magnitude, though they could. The caster can still cast the spell at a lower Magnitude.
Other factors, such as range, duration, targets and Combine are computed as for a Sorcery effect: and the spell's Intensity is set as one-tenth the caster's Grimoire skill, as normal.
(Games Master: This allows any sorcerer to “plug in” a Common Magic spell in a sorcery effect).