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Anonymous
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In Star Wars d20, there is a Fear skill (Dark Side power). Saw this post on ENWorld Star Wars thread and thought it might be a cool addition to Conan:
"i really like the Fear skill. unlike a spell in D&D, there is no save against it. the player must make a conscious decision whether to allow it to affect him or not. (if it affects the character, he takes a penalty to all d20 rolls. if he resists it, he gains a Dark Side Point!)
it's a hard choice. but it's the player's own choice, not the result of a die roll. that can make for some great roleplaying.
the player has to think, "wow, i really can't afford to suffer that penalty in the middle of this combat! it could spell disaster for us... maybe i should just give in to the Dark Side a little... but what are the repercussions of that?"
FEAR (Hypnotism)
PP Cost: 0
Components: Evil Eye
Casting Time: 1 action
Range: Close (25 ft. + 5 ft. per scholar level)
Target: One living creature
Duration: 1 minute/scholar level
Saving Throw: Special
Prerequisites: Entrance, Intimidate skill 6 ranks, magic attack bonus +1
Magic Attack Roll: Not made
The caster meets the target's gaze and fills their head with visions of nightmarish horrors, mocking whispers and feelings of dread.
This spell is unique in that if the target meets the caster's gaze (as per Evil Eye requirements on page 197), the target decides if he is affected or not. If he gives in to his fear, he becomes shaken. He takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks. If he refuses to give in to fear, he must accept one point of Corruption.
"i really like the Fear skill. unlike a spell in D&D, there is no save against it. the player must make a conscious decision whether to allow it to affect him or not. (if it affects the character, he takes a penalty to all d20 rolls. if he resists it, he gains a Dark Side Point!)
it's a hard choice. but it's the player's own choice, not the result of a die roll. that can make for some great roleplaying.
the player has to think, "wow, i really can't afford to suffer that penalty in the middle of this combat! it could spell disaster for us... maybe i should just give in to the Dark Side a little... but what are the repercussions of that?"
FEAR (Hypnotism)
PP Cost: 0
Components: Evil Eye
Casting Time: 1 action
Range: Close (25 ft. + 5 ft. per scholar level)
Target: One living creature
Duration: 1 minute/scholar level
Saving Throw: Special
Prerequisites: Entrance, Intimidate skill 6 ranks, magic attack bonus +1
Magic Attack Roll: Not made
The caster meets the target's gaze and fills their head with visions of nightmarish horrors, mocking whispers and feelings of dread.
This spell is unique in that if the target meets the caster's gaze (as per Evil Eye requirements on page 197), the target decides if he is affected or not. If he gives in to his fear, he becomes shaken. He takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks. If he refuses to give in to fear, he must accept one point of Corruption.