TJHairball
Mongoose
What happens is that the Klink must now close to short range to deposit its [highly effective] punch. It is more able to do so just in the same way that it formerly was more able to maintain a long range. Movement is a force multiplier, and a good pointing system will accommodate that fact.Captain Jonah said:However put those 4 Photons inside a Klink Agile turn mode 4 cruiser with doubled shield and what happens to the balance.
The min-maxers going gangbusters trying to break the pointing system is how you fix it and discover mistakes. There are, right now, definitely some badly pointed ships. I don't think a War Eagle is worth as much as a Battle Hawk, let alone 20 points more - yes, it carries more plasmas, delivering 7/6/4 instead of 6/4/0 dice, but its inability to fire phasers in the same round means it's unlikely to net as much damage.
The BCJ is 215 points and the NCC is 220 points (that's the Kirov downgrade and the Chicago upgrade, both are command+1 ships with the same movement profile competing for the same role).
The two have the exact same phaser count with the BCJ having an edge in better arcs (4/2/2/2 vs 2/3/3/2 on the -1s, T vs SH/PH on the -3s).
The BCJ also has 6 more points of shields (bringing it to +3d6 on a boost instead of +2d6, since 30 is a magic number for shields), 2 more drones, 2 extra photon torpedoes the turn after it fires the first 4, 8 more hull points, 3 more marines, 4 more labs, 2 more transporters, 2 more shuttles.
The only thing the NCC has in its favor is Enhanced Bridge. Which is only has an effect in games where you've chosen to randomize crew quality or work with lower-than-normal crew qualities, perhaps in a campaign setting.
I rather doubt that a ship construction system available to us poor min/maxing munchkins - the results of which would probably never be usable in tournaments, only private house games, to judge by the precedents I've seen with other games - would produce quite so striking a difference in the quality of two ships of the same point value.