New Ship Advantages

Linwood

Mongoose
Just wondering - has anyone experimented with advantages beyond those found in High Guard? I’m kicking around thoughts like making “easy to repair” apply to other ship systems (or vehicles). Looking for more ideas along that line.
 
Sanctioned options permit gaming of the system, but if you make additions on your own, you tend to need to be able to justify them, to yourself, the dungeon master and fellow players.

Why is it easy to repair? Because the component was built slightly larger to accommodate easy access, and/or the parts are modular, making repairs more expensive, but rather faster.
 
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