New S&P

cordas

Mongoose
Just got it downloaded and am scanning the scenarios for the Zap war and came across one I find..... errr..... how should I put it.... its unwinnable for the EFTF.

Scenario fourteen -
Striking Back

EFTF briefing

A PLA force is assaulting this command post. You must hold out until reinforcements arrive.

Units
One British Army Infantry Command Section
Two British Army Infantry Sections (both teams)

PLA briefing

Your strike team has been ordered to assault an EFTF command post, in the hope of temporarily disruptiong the chain of command for this area, as well as the possibility of obtaining valuable intelligence.

Units
One PLA Command Squad
One PLA Infantry Squad (all three teams)
One PLA WZ-551 IFV

Special Rules

There are no special rules in effect for this scenario.

Scenario Length

The scenario plays until one side is victorious.

All the PLA needs to do is keep their command squad back (out of harms way, and run away from any harm) or simply put it a fire team of infantry in the WZ-551 and it can't be shattered, as nothing the EFTF have can hurt the WZ-551 the PLA can't be beaten. Surely if the Brits are holding out for reserves there should be a time limit on the game....
 
Tough, but not unwinnable. Remember that the underslung grenade launcher can reach the IFV's target score. You also get to essentially set up cover (wooded areas) however you want, so you can make them advantageous to yourself.

Another option is to use the ambush trait of the SAS. Stick them in the woods somewhere and refuse to reveal them until A) You can use all your UGLs against the sides and rear, or B) Your opponent gives in and deploys his infantry in an effort to lure you out.

But the biggest counter argument is three words: Elevated Firing Positions. (See Main Rulebook.)
 
Shotgun: There are no SAS in the scenario.

You've got four standard UGL troops to get 3 successful hits... use them wisely and may the dice be with you.

p.s. good luck overcoming the 30/40" range on the vee with your 16"
 
Sorry Chip, I see the advantages you get as the EFTF regarding terrain placement, and you are right the UGL can hit the target score of a WZ-551 I had forgotten that, I still think that it would only be because of stupidity by the PLA that the EFTF could win.

To make this scenario winable by the EFTF there must be a time limit on the game that if reached the EFTF get re-enforcements and win the scenario.

You could have a scenario 14b, in which re-enforcements arrive..... On turn 6 the EFTF gain a warrior, on turn 8 the PLA gain a Type 99, on turn 9 the EFTF gain a 2nd warrior and half a squad of infantry in it, on turn 10 the PLA gain another type 99 and a squad of infantry, and the EFTF gain a Challie.
 
After looking over the scenario, Cordas, I found a few things worthy of note.

1. The scenario does not state the building size nor the type other than small. What is small? How tough is small? Nothing is said. That is a problem. If the build is 6" tall or better the elevated bonus comes into play. If the building has a high target score, the PLA would most likely only be able to target it with the PLA gunners. The building should have been defined better.

2. As you mentioned NO time limit. Should be one.

3. The EFTF can place as much woods as they want. This will allow them to make the USGs and the LMGs come into play. Again it should have been defined, otherwise it could lead to major cheeze.

4. Some mentioned using other troops, you can you know. If you use the point option. I find this game harder on the PLA only because the EFTF has the buildings and they could define them in such a way that they would gain the above advantages of height and target structural strenght, and place woods to keep the APCs from using thier range.

Not well thought out in my opinion.
 
You are going to have put woods all the way upto about 13" away from your buildings in order to force the WZ-551 within range of your UGLs, any break and it can just sit back and pick off models in LOS. Also with that much terrain on the board its easy for the PLA to keep its command squad safe, avoiding the fear of being shattered unless the Brits come hunting for it.

I know the EFTF can take different squads if they points buy, whilst using SAS would be great not all of us have them yet... and they aren't in the brief given...

Just give the mission a time limit and you are fine. As for the buildings I would say the EFTF should get to choose those, afterall its their strong point that is being attacked, if they have time to landsacpe forest then they have time to build buildings :wink: :lol:
 
Sorry, switching to third shift is messing with my ability to read, apparantley :oops:

Still, The terrain does favor the EFTF in this game, esp. because of the buildings. With elevated firing positions even regular rifle fire can take out the IFV.
 
shotgun-toting chipmunk said:
With elevated firing positions even regular rifle fire can take out the IFV.

Damn I hate shift work, messed with my head too much when I used to do it.

Elevated firing postion alters the armour save not the Target scores doesn't it?
 
If the enemy unit has the Armored special rule on its unit card and suffers a penalty to its Armor roll for attacks to its side or rear facings, then the unit in the elevated firing position will gain a +2 bonuis to all Damage Dice agaisnt the Armored target.

+2 to the damage dice roll against those PLA IFVs. The above is a quote from the rule book page 32.
 
The Old Soldier said:
If the enemy unit has the Armored special rule on its unit card and suffers a penalty to its Armor roll for attacks to its side or rear facings, then the unit in the elevated firing position will gain a +2 bonuis to all Damage Dice agaisnt the Armored target.

+2 to the damage dice roll against those PLA IFVs. The above is a quote from the rule book page 32.

Ahhh I was remembering a different version I read about from the play test.... still waiting to get the real thing as my local traveling man doesn't want to process the pre-order for some reason.
 
The Old Soldier said:
If the enemy unit has the Armored special rule on its unit card and suffers a penalty to its Armor roll for attacks to its side or rear facings, then the unit in the elevated firing position will gain a +2 bonuis to all Damage Dice agaisnt the Armored target.

+2 to the damage dice roll against those PLA IFVs. The above is a quote from the rule book page 32.
:shock: Somehow I read that as an +2 to the Armor check difficulty first go round through the book. That's even more potent.

To the rooftops gentlemen!
 
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