New Rules?

Scotty

Mongoose
Hey guys,

I have been out of the loop for quite a while. I have heard from places that we are expecting a rules change soon. Can anyone confirm this?

When will the rules come out? And will there be any big changes, so big that I have to change all my models?

Cheers
Scotty
 
yes there will be a big rules update-

No true time table that Ive heard, but this year, isnt the worst bet Ive heard.

All models will still be valid, though the new rules/stats may make some less useful and others more useful... but who knows.

They will be producing the entire line Again, but as all plastic Pre-assembled and pre painted models.
 
I think the last word was sometime April the new SST stuff would roll out.

As above it's going prepainted preassembled. Every unit currently released will have stats in the new rule-book. There's no word if all units will be re-released as prepainted plastics. Frankly I think some units for the original game were just filler, so I wouldn't mind some units going missing in exchange for some more varied units.

The new rules are based on a modified SST rulesset now being referred to the evolution rules. also used in BFE. There were a lot of changes, the best way to see them is to download the demo rules on the battlefield evolution page. But some of the bigger changes were:

The whole unit reacts if anything comes within 10" of any model in that unit.
Only 1 reaction per unit in a turn.
You can react to being shot at.
Some units can be suppressed, losing 1 action and the ability to shoot as a reaction.
Losing a unit's leader results in that unit losing 2 actions then you can select a new leader. No more having an entire squad be useless the entire game just because the bugs got lucky and killed your leader.
Damage dice allocation happens after you roll now, with the highest rolled die being allocated to the closest model, and going back. This results in faster shooting resolution and no fiddly rules governing how a firezone affects models in different units and such.
The lethal zone trait is gone and shooting explosive weapons is now integrated better into the firezone system. No more strange conversions of LZ to firezone stats.

Rules that were mentioned but haven't seen yet:
New artillery rules, no more of that strange long/short/odd/even system. Artillery shots can now deviate to the sides and not just back and forth.

They're also re-releasing with 4 armies (possibly 5) from the start with plans for more armies in waves of 4 in the future. The 4 known armies are MI, Bugs, Skinnies, and Forth. There was some rumor of a 5th army from some posts, but I don't see that happening unless it's a variant of another army (such as a rebel colony of the MI).

SST has a brighter future than BFE right now. Yes, there is the paint debacle for BFE, but at least that's out of the way for SST.
 
Turtle said:
There was some rumor of a 5th army from some posts, but I don't see that happening unless it's a variant of another army (such as a rebel colony of the MI).

Actually 2. And if SST doesn't die off why wouldn't they release it? Makes sense from bussiness sense and improves the variety of the game.
 
Hmm. Although not a fan of the way it as worked out, I bought into the rational of weapons not deviating Left or Right. But I guess the new rulesmake it slightly harder to be safe from The Template Formerly Known As Lethal Zones.

Cheers
Mark
 
i can see side to side deviation of 3 inches or less...

really I could see the old system as fine, with the addition that MI reduce deviation by 50% on all results. OR Doubles of odds or evens allways hits for MI... thus doubling direct hits...
 
The current rules for Deviation are great and we may keep them. Like what they've done to the reactions now maybe my opponent will have a chance.
 
Never really saw why deviation wouldn't be side to side to be honest, otherwise, if your aim can be perfect left to right, why not over/undershoot? A couple of degrees of elevation off will deviate a shot, but so will a couple of degrees off left to right. So what's the difference?
Think about it, if targetting is so accurate that your first shot will be spot on laterally, then I don't think you are going to over or under shoot either (our targetting systems are 100% efficient left and right, but can't do basic trig). PLus, you are firing at moving targets for the most part, so I think the random scatter is a bit more realistic, after all, if you fire at a moving bug, it's got to be guesswork as you can't be sure he's going to be in the spot the shells are going to come down in, maybe different rules for artillery versus a static target? Or even a roll for mobile models to simply get out of the way of incoming artillery. (Going by the film and CGI, I can't see a unit of MI standing still while a plasma shot arcs overhead and lands on them). Maybe factor that into reaction? If a model sees incoming artillery it can make a beat feat reaction to get out of the way if possible, then if it's really unlucky it runs into the scattered shot. (also means the unit has used it's reaction).
 
One thing you guys have to realize is that the lethal zone weapons are gone. All those little weapons that once used lethal zones with that odd conversion into firezone stats are now integrated into the firezone attack along with their blast radius.

The kind of stuff that's going to deviate now are probably offboard artillery or airstrikes.
 
left right deviation? YES
but only when i'm drunk.

It's fairly simple to understand;
it's easy to say (at long range) if something is left or right from the spot we are looking at. it's harder to say if it's close or not. 2D (horizontal aim)and 3D (range aim). 2D is simple for us to cope with and 3D is not(your brain needs to calculate everything using terrain and that can fool you).

Cheers
 
Boy, I sure wish I knew they were coming out with new rules before I bought the boxed set. LOL! Oh well. $60 for a pile of miniatures. No real harm done. Though I can't say I'm happy about the idea of pre-painted miniatures. Hope the older miniatures will still be available. Guess I'm gonna have to start buying them up fast before they're discontinued.

So any pictures of the new miniatures which're coming out?
 
Oh No! They aren't canceling the non-painted, non-assembled minatures are they?

That would completly take the fun out of the games.

Scotty
 
Once again, all the old miniatures will still be available. If retailers don't carry them, you can order them through the mongoose online store or their bits service.

All of the old models will have stats and rules for SSTE. No model will become obsolete. Yeesh, does anyone read my full posts?
 
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