New Combat Rules Clarification Needed

Sadric 86th

Mongoose
The new rules indicate that for a combatant with a weapon skill that exceeds 100%, the combatant can add the skill's value in excess of 100 to the result of the die roll, if that die roll is a normal success, to determine the victor of the opposed roll.


My question is if a combatant uses a "precise attack" do you add the skill value in excess of 100 after calculating the skill value at -40% or do you add it prior to the precise attack modifier?

For example, D'Jorsca has rapier at 146%, he's in combat with Bakanabulis who is wearing plate armor. D'Jorsca decides to use precise attack to slip by Bakanabulis' armor. Bakanabulis 1H sword's skill rating is 85%. D'Jorsca declares his attack, Bakanabulis chooses to parry. D'Jorsca rolls a 78, Bakanbulis rolls a 85. Does D'Jorsca get to add 46 to his roll or does he get to add 6 because of the precise attack?

As you can see from my example, if D'Jorsca can essentially reap the benefits of a precise attack and his extra skill percentage for a normal success, he's always better off declaring precise attacks to gain the advantage of a precise attack ( in this case bypassing armor). If however, the precise attack modifies the amount he can add to a normal success roll, he has to carefully use his precise attack during combat.

Insight? Thoughts? Is intended to give those with skills over 100% such a distinct advantage?
 
I would apply all modifiers to the skill before determining how much they adjust the roll by. So D'Jorsca can add 6 after the precise attack by.

If D'Jorsca also incurred another -10% so that the total modifier was -50% for a precise attack he would get nothing to add to his roll.

That is definately the way I plan on interpreting the rule.
 
Rurik,

I'm thinking along the same lines.

Otherwise against most opponents, D'Jorsca should always conduct a precise attack and reap the benefits of a precise attack and likely succeed in the majority of contests in which a normal success is rolled.
 
I realize this bit of text is from the general fix to Opposed Skill tests, but it seems like it would apply to combat as well:

Apply all relevant test modifi ers to both skills

IMHO, that should apply to any opposed tests.
 
Rurik said:
I would apply all modifiers to the skill before determining how much they adjust the roll by. So D'Jorsca can add 6 after the precise attack by.

If D'Jorsca also incurred another -10% so that the total modifier was -50% for a precise attack he would get nothing to add to his roll.

That is definately the way I plan on interpreting the rule.

You're right.
 
Loz said:
Rurik said:
I would apply all modifiers to the skill before determining how much they adjust the roll by.
You're right.
Sweet, short & to the point. :lol:

Those with skills over 135 are almost always better off declaring precise attacks against those whose skills are likely to be below 100, but only if the new opposed result test isn't used. Under the recently released Players Guide rules, and depending on their opponent's skill, armour and shield, they are often better off NOT declaring a precise attack and getting as good an add as possible to be able to bypass their opponents parry (8 point shield vs 3-5 pt armour?).
 
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