New Class - the Noodnic Scavenger

Noodnic Scavenger

Noodnics are a race of large intelligent rodents, about 2 feet in height, who inhabit the tunnels driven through the mountains surrounding Hammerdal, the capital of Durenor. Clad in multi-coloured scraps and patches, their numerous colonies survive by stealing anything they can lay their paws on, however large or unwieldy. Their fur fur varies from fawn and brown, to light shades of grey, while their clothing is made from whatever bits and pieces they have been able to filch from passing travellers, with complete disregard for colour or pattern.

Combat Skill and Endurance:
To find out a Noodnics Combat Skill, pick a number from the random number table and add 5.
Noodnic characters, owing to their size, may use no weapon larger than a dagger. Noodnics may use a Buckler as a regular shield, but may only wear patchwork armor.

To find a Noodnics Endurance, pick a number from the random number table and add 10. However, Noodnics have a great resilience towards diseases, and may add 10 to resist all such rolls.

Scavenger Disciplines:

Sneakin
Noodnics, being rather small and unobtrusive, are hard to spot by larger a foes, and with this discipline, they may add their rank to all stealth and hiding type rolls. In a crowded environment, a Noodnic may make the most of cover and larger folk, and will be completely unobserved by larger foes, unless they possess some unnatural sense.

Twitchin
Rodents seem to have an infallible ability to detect danger, and a Noodnic with this Discipline has tapped into these primal instincts. Such characters will always know if they are in trouble, such as if in the presence of hidden traps, rat poison, helghasts, or even a large cat waiting in ambush. In addition, a Noodnic with this discipline may operate perfectly in complete darkness, ignoring all the usual penalties.

Burglarin
Eventually, a Noodnic decides to get a little more ambitious, venturing into the cities of Durenor. Those Noodnics with this discipline may clamber up buildings, pick locks and disarm traps, adding their rank (rounding down), to all such tests.

Pilferin
Noodnics are born kleptomaniacs, who cant help "acquiring" trinkets from anyone they meet. With this discipline,such characters are adept at picking pockets, palming objects or general pilfering. This requires a roll, adding the Noodnics rank. If the result is greater than 10, a small item or trinket, such as a belt pouch or piece of jewelry, may be taken. If the roll fails, then the Noodnic has been caught red-pawed! Typically, each acquisition is worth GC equal to a random number (treat 0 as 10s).

Ratspeakin
Still rodent in nature, a Noodnic may converse with and command ordinary rats to help them, or provide useful information in their thieving pursuits. Such Noodnics will have a large number of rats to draw information from, learning the comings and goings of nearby settlements. If such creatures are nearby, a Noodic may command a swarm of Rats to attack an enemy. Pick a random number and add the Noodnics rank.If the result is 10 or more, the pack may attack, with a CS and EP equal to the total.

Rummagin
Noodics with this discipline have developed a great sense for finding valuable objects, no matter how well hidden. They know what bag to look in, or what town house or wagon, holds the most valuable hoard of potential wealth.

Scroungin
Noodnics are adept at scavenging for scraps of food. Those with this discipline will not need to erase a meal when instructed to do so, so long as they are in a settlement, or near a trade route, such as the tunnels in which they live. This Discipline also enables a Noodnic to create weaponry, clothing and even armour,from any scraps they can acquire, given enough time. A spear may take a few hours to fashion, while a patchwork set of clothes will take at least a day to acquire and create. Patchwork armour may be created in a couple of days. Although fashioned from items scavenged, any weapons created do not gain the -2CS improvised penalty.

Fightin
A Noodnic with this discipline, has had experience fighting in packs, and may add an additional +2CS when attacking a foe.

Scarperin
Sometimes, you just need to get away, and Noodnics with this discipline are adept at leaving a combat, they have got themselves involved with. They may always attempt to evade combat, adding their rank to their CS, when doing so.

Resistin
Noodnics with this discipline have a natural hardiness to diseases and poisons. They may add their rank to resist the effects of all toxins, and are now completely immune to all diseases.

Starting Equipment
Noodnic Scavengers start with a patchwork set of clothing, a slingbag (holds 2 backpack items) and a small sack (holds up to 50 crowns, or another 2 backpack items). To find out how many Gold crowns they have managed to purloin, pick a number from the random number table. They also start with any 5 of the following scavenged items:

Sling (Weapon)
Dagger (Weapon)
Spear (Weapon)
Shortsword (Weapon)
Patchwork armour (Special Item, adds 2 to your ENDURANCE)
Meal (Backpack Item)
Potion of Laumspur (Backpack, one dose, restores 4 ENDURANCE)
Trinket (Special Item, worth 3 GCs)
Buckler (Special Item, grants a +1 Bonus to your COMBAT SKILL)

Scavenger Rank
As a young Noodnic rises in experience and rank, they will be given titles and privileges within their community- those that proves themselves may even become a Pack Leader, in control of their own community

Rank 1: Pup
Rank 2: Swarmling
Rank 3: Tunnel Rat
Rank 4: Scrounger
Rank 5: Scavenger
Rank 6: Filcher
Rank 7: Pilferer
Rank 8: Master Pilferer
Rank 9: Master Scavenger
Rank 10: Pack Leader
 
Higher Disciplines

Bigga Burglarin
Noodnics with this higher discipline are true masters of burglary, and devise elaborate devices in order to steal large objects, through various pulleys and ropes. Such a character will be able to muster the aid of several Noodics to aid in this endevour, which can amount to a serious mission. Once per month, a Noodnic with this discipline may launch such an auspicious raid, which brings in valuables worth an amount of GC equal to a random number, multiplied by the Noodnics rank.

Bigga Sneakin
Noodnics with this discipline are true masters of stealth and may use this advantage in combat. A Noodnic may sneak up to an unobserved or engaged enemy and attack them, without taking damage themselves, before sneaking away. They do not count as as engaged,for this attack, and Bigga Sneakin may only be used once against each target, per combat.

Bigga Scroungin
Noodnics with this discipline are true masters of scavenging, and may create true wonders from seemingly useless rubbish or pilfered items. A Noodnic, given time and accessibility of parts, can create the following wonders of Noodnic scroungecraft:

Bigga Scarpering
Noodnics with this higher discipline can always choose to evade combat, and do so automatically, without any loss of Endurance points.

Bigga Resistin
Noodnics with this discipline are now immune to all non-corrosive poisons. Additonally, they able to carry diseases, and if they so wish, infect others with their bite. This requires an unarmed attack - if the target takes any damage, the must make a test to resist the Disease being carried. A Noodnic may only carry one disease at a time, and of course is completely unneffected by it.

Bigga Pilferin

Bigga Ratspeakin

Bigga Rummagin

Bigga Twitchin

Bigga Fightin
 
I figured their size factors into the scarperin and sneakin disciplines - being harder to spot and allowing them to leave combat easily
 
Agreed - but it should be more of an in-born ability than a Discipline that needs to be studied. If a Noodnic does not have 'Sneakin', he will be just as visible as a Sommlending Knight...
 
Ok, so second attempt:

Noodnic Scavenger

Noodnics are a race of large intelligent rodents, about 2 feet in height, who inhabit the tunnels driven through the mountains surrounding Hammerdal, the capital of Durenor. Clad in multi-coloured scraps and patches, their numerous colonies survive by stealing anything they can lay their paws on, however large or unwieldy. Their fur fur varies from fawn and brown, to light shades of grey, while their clothing is made from whatever bits and pieces they have been able to filch from passing travellers, with complete disregard for colour or pattern.

Combat Skill and Endurance:
To find out a Noodnic Scavenger`s Combat Skill, pick a number from the random number table and add 5.
Noodnic characters, owing to their size, may use no weapon larger than a dagger. Noodnics may use a Buckler as a regular shield, but may only wear patchwork armour. On the plus side, a Noodnic may add 2 to all stealth or hiding based rolls.

To find a Noodnic Scavenger`s Endurance, pick a number from the random number table and add 10. However, Noodnics have a great resilience towards diseases, and may add 10 to resist all such rolls.

Noodnic Scavenger`s Disciplines:

Cornered Rat
Noodnics usually are very poor in combat, but their small size can come in handy at times. When fighting in small enclosed or cramped spaces, in a crowded environment, a Noodnic can make the most of their small size, and may add 2 to their CS in such circumstances.

Nose For Trouble
Rodents seem to have an infallible ability to detect danger, and a Noodnic with this Discipline has tapped into these primal instincts. Such characters will always know if they are in trouble, such as if in the presence of hidden traps, rat poison, helghasts, or even a large cat waiting in ambush. In addition, a Noodnic with this discipline may operate perfectly in complete darkness, ignoring all the usual penalties.

Rat Speaking
Still rodent in nature, a Noodnic may converse with and command ordinary rats to help them, or provide useful information in their thieving pursuits. Such Noodnics will have a large number of rats to draw information from, learning the comings and goings of nearby settlements. If such creatures are nearby, a Noodic may command a swarm of Rats to attack an enemy. Pick a random number and add the Noodnics rank.If the result is 10 or more, the pack may attack, with a CS and EP equal to the total.

Gutter Lurking
Noodnics, being rather small and unobtrusive, are hard to spot by larger a foes, and with this discipline, they may add their rank to all stealth and hiding type rolls. In a crowded environment, a Noodnic may make the most of cover and larger folk, and will be completely unobserved by larger foes, unless they possess some unnatural sense.

Rat Burglary
Eventually, a Noodnic decides to get a little more ambitious, venturing into the cities of Durenor. Those Noodnics with this discipline may clamber up buildings, pick locks, pick pockets, and disarm traps, adding half their rank (rounding down), to all such tests.

Survival Instinct
Noodnics are adept at scavenging for scraps of food. Those with this discipline will not need to erase a meal when instructed to do so, so long as they are in a settlement, or near a trade route, such as the tunnels in which they live.
In addition, a Noodnic may add half their rank to all Endurance rolls, rounding down, when resisting poisons or disease

Tinkersmithing
This Discipline enables a Noodnic to improvise and create weaponry, clothing and even armour,from any scraps they can acquire, given enough time. A spear may take a few hours to fashion, while a patchwork set of clothes will take at least a day to acquire and create. Patchwork armour may be created in a couple of days. Although fashioned from items scavenged, any weapons created do not gain the -2CS improvised penalty.

Turning Tail
Sometimes, you just need to get away, and Noodnics with this discipline are adept at leaving a combat, they have got themselves involved with. They may always attempt to evade combat, adding their rank to their CS, when doing so.

Animal Senses
Noodnics with this discipline may make the most of their animal senses, and may add half their rank, rounding down, to all rolls to observe others. For tests involving smell or hearing, a Noodnic may add their full Rank

Deadly Swarm
On their own, Noodnics are are no real threat, but as a swarm, they can swiftly overwhelm much larger foes. When attacking a human sized foe or larger, a Noodnic with this discipline may inflict +1 damage in combat, for each additional Noodnic fighting against the same foe, in addition to any bonuses from multiple targets, up to the Noodnics rank. The usual limit on targets attacking a foe still apply:

For example, Gnishnash, a 5th rank Noodnic Scavenger attacks is attacking a "Blackscreamer" with 6 other Noodnics. Only 4 Noodnics may actually attack, each gaining +6 CS. However, when Gnishnash attacks, he may add +6CS and +5 Damage.

Starting Equipment
Noodnic Scavengers start with a patchwork set of clothing, a slingbag (holds 2 backpack items) and a small sack (holds up to 50 crowns, or another 2 backpack items). To find out how many Gold crowns they have managed to purloin, pick a number from the random number table. They also start with any 5 of the following scavenged items:

Sling (Weapon)
Dagger (Weapon)
Spear (Weapon)
Shortsword (Weapon)
Patchwork armour (Special Item, adds 2 to your ENDURANCE)
Meal (Backpack Item)
Potion of Laumspur (Backpack, one dose, restores 4 ENDURANCE)
Trinket (Special Item, worth 3 GCs)
Buckler (Special Item, grants a +1 Bonus to your COMBAT SKILL)

Noodnic Scavenger Rank
As a young Noodnic rises in experience and rank, they will be given titles and privileges within their community- those that proves themselves may even become a Pack Leader, in control of their own community

Rank 1: Pup
Rank 2: Swarmling
Rank 3: Tunnel Rat
Rank 4: Scrounger
Rank 5: Scavenger
Rank 6: Filcher
Rank 7: Pilferer
Rank 8: Master Pilferer
Rank 9: Master Scavenger
Rank 10: Pack Leader
 
Like the second version better. Just a note:

- "To find a Noodnic Scavenger`s Endurance, pick a number from the random number table and add 10. However, Noodnics have a great resilience towards diseases, and may add 10 to resist all such rolls."

- Survival Instinct
Noodnics are adept at scavenging for scraps of food. Those with this discipline will not need to erase a meal when instructed to do so, so long as they are in a settlement, or near a trade route, such as the tunnels in which they live.
In addition, a Noodnic may add half their rank to all Endurance rolls, rounding down, when resisting poisons or disease

Does this mean a Noodnic with this Discipline will get +12 on his Resist Poison checks at rank 5?
 
Cheers. Yes, +12. Bare in mind though that they have much less Endurance to begin with. Since many players start with 20 -30 Endurance, I was assuming that the difficulty to resist diseases would be around 30. With a starting Endurance of around 14 or 15, a Noodnic would have practically no chance of resisting such a disease.Maybe the difficulties are much lower anyway ( say around 20), in which case I wouldnt need to give the Noodnic a +10 bonus.
 
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