phantomdoodler
Mongoose
Noodnic Scavenger
Noodnics are a race of large intelligent rodents, about 2 feet in height, who inhabit the tunnels driven through the mountains surrounding Hammerdal, the capital of Durenor. Clad in multi-coloured scraps and patches, their numerous colonies survive by stealing anything they can lay their paws on, however large or unwieldy. Their fur fur varies from fawn and brown, to light shades of grey, while their clothing is made from whatever bits and pieces they have been able to filch from passing travellers, with complete disregard for colour or pattern.
Combat Skill and Endurance:
To find out a Noodnics Combat Skill, pick a number from the random number table and add 5.
Noodnic characters, owing to their size, may use no weapon larger than a dagger. Noodnics may use a Buckler as a regular shield, but may only wear patchwork armor.
To find a Noodnics Endurance, pick a number from the random number table and add 10. However, Noodnics have a great resilience towards diseases, and may add 10 to resist all such rolls.
Scavenger Disciplines:
Sneakin
Noodnics, being rather small and unobtrusive, are hard to spot by larger a foes, and with this discipline, they may add their rank to all stealth and hiding type rolls. In a crowded environment, a Noodnic may make the most of cover and larger folk, and will be completely unobserved by larger foes, unless they possess some unnatural sense.
Twitchin
Rodents seem to have an infallible ability to detect danger, and a Noodnic with this Discipline has tapped into these primal instincts. Such characters will always know if they are in trouble, such as if in the presence of hidden traps, rat poison, helghasts, or even a large cat waiting in ambush. In addition, a Noodnic with this discipline may operate perfectly in complete darkness, ignoring all the usual penalties.
Burglarin
Eventually, a Noodnic decides to get a little more ambitious, venturing into the cities of Durenor. Those Noodnics with this discipline may clamber up buildings, pick locks and disarm traps, adding their rank (rounding down), to all such tests.
Pilferin
Noodnics are born kleptomaniacs, who cant help "acquiring" trinkets from anyone they meet. With this discipline,such characters are adept at picking pockets, palming objects or general pilfering. This requires a roll, adding the Noodnics rank. If the result is greater than 10, a small item or trinket, such as a belt pouch or piece of jewelry, may be taken. If the roll fails, then the Noodnic has been caught red-pawed! Typically, each acquisition is worth GC equal to a random number (treat 0 as 10s).
Ratspeakin
Still rodent in nature, a Noodnic may converse with and command ordinary rats to help them, or provide useful information in their thieving pursuits. Such Noodnics will have a large number of rats to draw information from, learning the comings and goings of nearby settlements. If such creatures are nearby, a Noodic may command a swarm of Rats to attack an enemy. Pick a random number and add the Noodnics rank.If the result is 10 or more, the pack may attack, with a CS and EP equal to the total.
Rummagin
Noodics with this discipline have developed a great sense for finding valuable objects, no matter how well hidden. They know what bag to look in, or what town house or wagon, holds the most valuable hoard of potential wealth.
Scroungin
Noodnics are adept at scavenging for scraps of food. Those with this discipline will not need to erase a meal when instructed to do so, so long as they are in a settlement, or near a trade route, such as the tunnels in which they live. This Discipline also enables a Noodnic to create weaponry, clothing and even armour,from any scraps they can acquire, given enough time. A spear may take a few hours to fashion, while a patchwork set of clothes will take at least a day to acquire and create. Patchwork armour may be created in a couple of days. Although fashioned from items scavenged, any weapons created do not gain the -2CS improvised penalty.
Fightin
A Noodnic with this discipline, has had experience fighting in packs, and may add an additional +2CS when attacking a foe.
Scarperin
Sometimes, you just need to get away, and Noodnics with this discipline are adept at leaving a combat, they have got themselves involved with. They may always attempt to evade combat, adding their rank to their CS, when doing so.
Resistin
Noodnics with this discipline have a natural hardiness to diseases and poisons. They may add their rank to resist the effects of all toxins, and are now completely immune to all diseases.
Starting Equipment
Noodnic Scavengers start with a patchwork set of clothing, a slingbag (holds 2 backpack items) and a small sack (holds up to 50 crowns, or another 2 backpack items). To find out how many Gold crowns they have managed to purloin, pick a number from the random number table. They also start with any 5 of the following scavenged items:
Sling (Weapon)
Dagger (Weapon)
Spear (Weapon)
Shortsword (Weapon)
Patchwork armour (Special Item, adds 2 to your ENDURANCE)
Meal (Backpack Item)
Potion of Laumspur (Backpack, one dose, restores 4 ENDURANCE)
Trinket (Special Item, worth 3 GCs)
Buckler (Special Item, grants a +1 Bonus to your COMBAT SKILL)
Scavenger Rank
As a young Noodnic rises in experience and rank, they will be given titles and privileges within their community- those that proves themselves may even become a Pack Leader, in control of their own community
Rank 1: Pup
Rank 2: Swarmling
Rank 3: Tunnel Rat
Rank 4: Scrounger
Rank 5: Scavenger
Rank 6: Filcher
Rank 7: Pilferer
Rank 8: Master Pilferer
Rank 9: Master Scavenger
Rank 10: Pack Leader
Noodnics are a race of large intelligent rodents, about 2 feet in height, who inhabit the tunnels driven through the mountains surrounding Hammerdal, the capital of Durenor. Clad in multi-coloured scraps and patches, their numerous colonies survive by stealing anything they can lay their paws on, however large or unwieldy. Their fur fur varies from fawn and brown, to light shades of grey, while their clothing is made from whatever bits and pieces they have been able to filch from passing travellers, with complete disregard for colour or pattern.
Combat Skill and Endurance:
To find out a Noodnics Combat Skill, pick a number from the random number table and add 5.
Noodnic characters, owing to their size, may use no weapon larger than a dagger. Noodnics may use a Buckler as a regular shield, but may only wear patchwork armor.
To find a Noodnics Endurance, pick a number from the random number table and add 10. However, Noodnics have a great resilience towards diseases, and may add 10 to resist all such rolls.
Scavenger Disciplines:
Sneakin
Noodnics, being rather small and unobtrusive, are hard to spot by larger a foes, and with this discipline, they may add their rank to all stealth and hiding type rolls. In a crowded environment, a Noodnic may make the most of cover and larger folk, and will be completely unobserved by larger foes, unless they possess some unnatural sense.
Twitchin
Rodents seem to have an infallible ability to detect danger, and a Noodnic with this Discipline has tapped into these primal instincts. Such characters will always know if they are in trouble, such as if in the presence of hidden traps, rat poison, helghasts, or even a large cat waiting in ambush. In addition, a Noodnic with this discipline may operate perfectly in complete darkness, ignoring all the usual penalties.
Burglarin
Eventually, a Noodnic decides to get a little more ambitious, venturing into the cities of Durenor. Those Noodnics with this discipline may clamber up buildings, pick locks and disarm traps, adding their rank (rounding down), to all such tests.
Pilferin
Noodnics are born kleptomaniacs, who cant help "acquiring" trinkets from anyone they meet. With this discipline,such characters are adept at picking pockets, palming objects or general pilfering. This requires a roll, adding the Noodnics rank. If the result is greater than 10, a small item or trinket, such as a belt pouch or piece of jewelry, may be taken. If the roll fails, then the Noodnic has been caught red-pawed! Typically, each acquisition is worth GC equal to a random number (treat 0 as 10s).
Ratspeakin
Still rodent in nature, a Noodnic may converse with and command ordinary rats to help them, or provide useful information in their thieving pursuits. Such Noodnics will have a large number of rats to draw information from, learning the comings and goings of nearby settlements. If such creatures are nearby, a Noodic may command a swarm of Rats to attack an enemy. Pick a random number and add the Noodnics rank.If the result is 10 or more, the pack may attack, with a CS and EP equal to the total.
Rummagin
Noodics with this discipline have developed a great sense for finding valuable objects, no matter how well hidden. They know what bag to look in, or what town house or wagon, holds the most valuable hoard of potential wealth.
Scroungin
Noodnics are adept at scavenging for scraps of food. Those with this discipline will not need to erase a meal when instructed to do so, so long as they are in a settlement, or near a trade route, such as the tunnels in which they live. This Discipline also enables a Noodnic to create weaponry, clothing and even armour,from any scraps they can acquire, given enough time. A spear may take a few hours to fashion, while a patchwork set of clothes will take at least a day to acquire and create. Patchwork armour may be created in a couple of days. Although fashioned from items scavenged, any weapons created do not gain the -2CS improvised penalty.
Fightin
A Noodnic with this discipline, has had experience fighting in packs, and may add an additional +2CS when attacking a foe.
Scarperin
Sometimes, you just need to get away, and Noodnics with this discipline are adept at leaving a combat, they have got themselves involved with. They may always attempt to evade combat, adding their rank to their CS, when doing so.
Resistin
Noodnics with this discipline have a natural hardiness to diseases and poisons. They may add their rank to resist the effects of all toxins, and are now completely immune to all diseases.
Starting Equipment
Noodnic Scavengers start with a patchwork set of clothing, a slingbag (holds 2 backpack items) and a small sack (holds up to 50 crowns, or another 2 backpack items). To find out how many Gold crowns they have managed to purloin, pick a number from the random number table. They also start with any 5 of the following scavenged items:
Sling (Weapon)
Dagger (Weapon)
Spear (Weapon)
Shortsword (Weapon)
Patchwork armour (Special Item, adds 2 to your ENDURANCE)
Meal (Backpack Item)
Potion of Laumspur (Backpack, one dose, restores 4 ENDURANCE)
Trinket (Special Item, worth 3 GCs)
Buckler (Special Item, grants a +1 Bonus to your COMBAT SKILL)
Scavenger Rank
As a young Noodnic rises in experience and rank, they will be given titles and privileges within their community- those that proves themselves may even become a Pack Leader, in control of their own community
Rank 1: Pup
Rank 2: Swarmling
Rank 3: Tunnel Rat
Rank 4: Scrounger
Rank 5: Scavenger
Rank 6: Filcher
Rank 7: Pilferer
Rank 8: Master Pilferer
Rank 9: Master Scavenger
Rank 10: Pack Leader