PsiTraveller
Cosmic Mongoose
SO I am looking at the newly published book, and it has the missile combat modifications that were discussed in the thread. I am looking at range bands and the tactics this can create. I was wondering if I got this correct?
I am also wondering how many turrets/missiles you need to get past the defence of a ship. It seems that at some point
Assume a 500 ton SDB with 4 triple turrets of missiles and 1 triple turret of beam lasers, TL 15 design (again I am using the Drinax campaign as the tech base) vs TL 12 defender ship
Long Range
Let's assume that the ships have closed to Long range and the SDB is attacking.
The Salvo will be 12 missiles.
1st round: Attack step the salvo is launched. 1 round to impact
Action Step: Enemy EW will roll (assume 7 for the roll, 2 for skill, 2 for Sensor bonus = 11) , Success with a 3 Effect, 3 missiles destroyed. (9 left in Salvo)
next round: Attack Step the missiles will attack, reaction from ship is to use Point Defence. Assume 2 turrets and they take out 3 missiles each (roll 7, skill 2, +2Dm for triple Turrets = 11 = Effect of 3)
Missiles attack because EW is in the Action phase so the missiles hit before a second round of EW. There are 3 missiles left.
attack roll is 7 + 15 minus Tech of defending ship (assume 12), so 15-12 is a 3, plus 3 for the missiles in the Salvo = 13, Effect of 5 (Is this right?)
Damage is 4D (assume 14 - Armour of ship (assume 8) =6 times 5 Effect = 30 points of damage per round of missile combat.
Medium Range
Same ships now at Medium Range
12 missiles launched, no EW since immediate attack and no Action phase.
Point Defence destroys 6 missiles as before. 6 missiles left
Attack roll is 7 + 3 for Tech, and 6 for Salvo number = 16 Effect 8
Damage is 14-6 times 8 for effect is 64 points of damage per Salvo. Is that right?
Also the Salvo will cause a critical hit because of the Effect 6 or greater and damage done, and if the ship is 600 tons or less a 10% Cumulative damage Critical as well.
Is all that right? any mistakes anywhere?
Effect is vital in reducing incoming rounds, and the higher tech your missiles the better it is for the damage Effect multiplier.
I am also wondering how many turrets/missiles you need to get past the defence of a ship. It seems that at some point
Assume a 500 ton SDB with 4 triple turrets of missiles and 1 triple turret of beam lasers, TL 15 design (again I am using the Drinax campaign as the tech base) vs TL 12 defender ship
Long Range
Let's assume that the ships have closed to Long range and the SDB is attacking.
The Salvo will be 12 missiles.
1st round: Attack step the salvo is launched. 1 round to impact
Action Step: Enemy EW will roll (assume 7 for the roll, 2 for skill, 2 for Sensor bonus = 11) , Success with a 3 Effect, 3 missiles destroyed. (9 left in Salvo)
next round: Attack Step the missiles will attack, reaction from ship is to use Point Defence. Assume 2 turrets and they take out 3 missiles each (roll 7, skill 2, +2Dm for triple Turrets = 11 = Effect of 3)
Missiles attack because EW is in the Action phase so the missiles hit before a second round of EW. There are 3 missiles left.
attack roll is 7 + 15 minus Tech of defending ship (assume 12), so 15-12 is a 3, plus 3 for the missiles in the Salvo = 13, Effect of 5 (Is this right?)
Damage is 4D (assume 14 - Armour of ship (assume 8) =6 times 5 Effect = 30 points of damage per round of missile combat.
Medium Range
Same ships now at Medium Range
12 missiles launched, no EW since immediate attack and no Action phase.
Point Defence destroys 6 missiles as before. 6 missiles left
Attack roll is 7 + 3 for Tech, and 6 for Salvo number = 16 Effect 8
Damage is 14-6 times 8 for effect is 64 points of damage per Salvo. Is that right?
Also the Salvo will cause a critical hit because of the Effect 6 or greater and damage done, and if the ship is 600 tons or less a 10% Cumulative damage Critical as well.
Is all that right? any mistakes anywhere?
Effect is vital in reducing incoming rounds, and the higher tech your missiles the better it is for the damage Effect multiplier.