I read through the troubleshooters book and The Imana-665-C mission looks like a nice point to start. I feel mostly ready to gm that mission but am still troubled about some details.
First of all I noticed there are no sample characters in the book, even though I image to have seen some references to such a thing in the book. Any hints what would work with the Imana mission, especially what mutant powers?
Furthermore the mission description mentions nothing about MBDs, service services or outfitting (besides the blast shields...) how much extra stuff would you load on first time players? At least some laser barrels as equipment would not hurt, ne? Ok they would hurt but thats the point
Would you include MDBs when playing this mission with new players? Same for service services. The mission design seems very tight and while I do want the players to have enough to not get bored, I don't want to clutter the mission with too much extra stuff.
There are some secret society objectives and rumors mentioned in the mission description, but I do wonder what else I should add? First of all they are all about the bot, not about killing each other (before you know what others plan to do with the bot), so the advise with the dark corridor at the start of the mission does not really work here, ne? And some people don't really end up with any real objective, For example a computer phreak gets a nice password to get more information, but no real incentive what to do with it, besides the official mission.
Oh and the MDB-Test description mentions shaded answers on page 138, but I see none in the test itself...
Hope someone can help me here, thanks
First of all I noticed there are no sample characters in the book, even though I image to have seen some references to such a thing in the book. Any hints what would work with the Imana mission, especially what mutant powers?
Furthermore the mission description mentions nothing about MBDs, service services or outfitting (besides the blast shields...) how much extra stuff would you load on first time players? At least some laser barrels as equipment would not hurt, ne? Ok they would hurt but thats the point

Would you include MDBs when playing this mission with new players? Same for service services. The mission design seems very tight and while I do want the players to have enough to not get bored, I don't want to clutter the mission with too much extra stuff.
There are some secret society objectives and rumors mentioned in the mission description, but I do wonder what else I should add? First of all they are all about the bot, not about killing each other (before you know what others plan to do with the bot), so the advise with the dark corridor at the start of the mission does not really work here, ne? And some people don't really end up with any real objective, For example a computer phreak gets a nice password to get more information, but no real incentive what to do with it, besides the official mission.
Oh and the MDB-Test description mentions shaded answers on page 138, but I see none in the test itself...
Hope someone can help me here, thanks
