GeneralPanic said:
It does not look as if it is packed with MRQI artefacts like A&EII. It's just this magnitude question, for example Page 18, but in effect passim in the sorcery chapter:
"...this spell can be cast on a living creature but this allows a Resilience test and the Magnitude of the spell must be equal to the target's INT. If the spell is effective..."
As I see it if that description were in the core rules, it would say that the caster can affect a target with up to 1 INT per 10 per cent of his Grimoire skill or fraction thereof.
Another necromantic sorcery spell does "1D6 points of damage per two points of Magnitude"
I don't have this book yet and all I have to go on are the snippets here, but these seem to fit with the MRQ2 core sorcery rules.
I would interpret the first snippet to mean that the sorceror has to have manipulated the spell to include enough Magnitude. So to affect a 3 INT creature, the sorcerer would have to manipulate the spell to Magnitude 3 in addition to any other appropriate manipulations (range, duration, etc).
The same applies to the second snippet. In order to get 1D6 points of damage, the sorcerer would have to manipulate the spell to a Magnitude 2 and 2D6 points of damage would require manipulation to a Magnitude 4.
It does sound like there are other difficulties with the book from reading this forum. I still plan to buy the PDF of this book, maybe tonight. If so, in a few days I may be able to give a more informed response.