ShawnDriscoll
Cosmic Mongoose
Natural Weapons and Flying skills are mentioned in the core rulebook. But CharGen is mostly for human race characters. So are you guys omitting those skills? Or have you found a use for them with humans?
ShawnDriscoll said:Natural Weapons and Flying skills are mentioned in the core rulebook. But CharGen is mostly for human race characters. So are you guys omitting those skills? Or have you found a use for them with humans?
ShawnDriscoll said:Humans should have a Landing skill then.
How about using something or someone to break one's "controlled" fall with?
"I'm Batman!"
ShawnDriscoll said:If a weapon is an implant, does it become a natural weapon? If no, then I'm erasing the skill from my human CharGen program. My Vargr CharGen uses Infighting.
The concept of a "natural implant" does not look veryShawnDriscoll said:If a weapon is an implant, does it become a natural weapon?
Nathan Brazil said:I point this out because some references in Classic Traveller rules give PC's a Melee Combat and Gun Combat skill level of 1/2 (yep one half) which allowed them to use weapons with no penalty. Then again this it MgT.
ShawnDriscoll said:Nathan Brazil said:I point this out because some references in Classic Traveller rules give PC's a Melee Combat and Gun Combat skill level of 1/2 (yep one half) which allowed them to use weapons with no penalty. Then again this it MgT.
Ya. I don't refer to other RPGs to see how the one I'm using should handle things.