Narn outpost variants

G Quan

Mongoose
Wat did you think about this stations? I have created that before the new rules come out.
Think that this ones not right spacestations - more anchored ships!
The Damage points and so on, are from T Rakk x 5.
The Flights at the Fighter Base Variant are 8 like the T Rann x 2,5.

2926110121_9222693a21_o.jpg
 
Intersting stuff :)

I'd still go with space stations having arcs the same as ships...........

is the damage/crew like the present space station rules or normal damage
- if the latter - its just too much if so I feel.........
 
The Damage/Crew score is the same like the T Rakk have - only x 5!
I think they not lose Dam./Cew if they only anchored together. Five T Rakk are 5 T Rakk.
The main waepons are lost, in this position is the use of them to danger.
The sekun. waepons increase form light to heavy pulse cannons to get more range. The Outpost can´t move and 8" range is to les.
Every of the five ships become from me the T Arc with 6 Ad why:
The T Rakk have 6 AD all around but not every side of the ships can fire against the same target at the same time.
All the AD form the T Rakk ad thogether (4x6AD = 5x "T ; 12 ; 24 AD") is to much I think?
And if two attacker go on the Station from differed sides is "T ; 12 ; 6 AD" to less??? ^^
This is a little probl. standing out.

At the flightbase variant I give them the Fighterwings of 2,5 T Rann cruisers and in ad 10 red pionts of crew more. A flightbase need more importend hangarcrews to refit the Fighterwings.

The new testrules for stations are not used why...
... my stationprojekt is older and it is not an real Stationconstruktion.

2928576241_1fa57f8896_b.jpg


Come in service next time...
The next step is to build the castingmoule to cast 10 hafsides for the five ships. My green stuff Modell is ~25% of the original.
 
Yes, from Epic... webside. But I have made my own.
Just one own fore every single ship (and Variants). Narnships all have different colorpattern so thats an good idea to give all cards a picture of the ship it administrated. :wink:
 
the only downside i could possibly see is that it is only range 12.

All someone has got to do is sit back and shoot it!

under the pre Playtest rules it is probbibly about the right lvl for dam and crew etc

Although reading through it you seem to have combined the two systems, was this your intent?
 
My intent is to create this station close by the shipprofiles. I have read the testrules and find they are verry fine, but not for thes outpost being suitable.

I think the outposts are not battlestations with long range weapons. They only sould have the 8" short range defence extend to 12".
For the new rules, the Narn have other, greater Spacestations they hardpoints have. The ships are not building sets and to give them E-Mines or ion torpedos is not suiting to.
Potentially I give all the weapons the twinlinked traid to pose that two or more of the 5 ships firing from different sides at the same target and maybe at the other side on an second target to.
12" range is not much - I know, but more is not Narn like.
 
An outpost with 12" range weapons is just going to be an irrelevance once it has launched fighters, since no one is going to bother moving into range of it.

Playing against a force containing one, I'm just likely to accept that the Narn have a permanent +1 to their initiative since it would be a total waste of firepower to try to take one of these Outposts out outside scenario specific victory conditions.

Regards,

Dave
 
Possible with command +2 and all weapons 8 AD twinlinked?
The 12" range is an circle of 24" around! And outside these circle the Narn spacefleet is being present.
I don´t want it easy - Narn are underdeveloped idealists and I like to fight hard for my victories :wink:
 
Back
Top