Narn Noob - help me to buy more ships and not suck

Jygg

Mongoose
The title pretty well covers it.

I have a fleet box (4 G'Quan variety) and reinforcements box. what else do I need to round out the fleet and once I get it all how do I use it all?
 
Hello firstly. welcome on board.

My suggest.... an G´vrahn for the firepower in higher Lv games.
I don´t know if you like the bin´tak but it is cool for the optic.
G´Quans are an little bit weak on the cheest, now.
The T´rakk frigate is not bad, and Dag´kars for long range E-mine bombing
 
I don't have Narn, but I've discussed a lot with two other Narn players:

-- 2+ Dag'Kar is a given
-- I quite like the Ka'Toc, so at least 4 there is a good choice.
-- Thentus are nasty, and can board. Get 2-4 if you can stand the look.
-- Given all the straight attack dice Narn have, and that their Scouts can actually kick butt, I'd consider a full 4 Sho'kar
-- Take a look at the T'Rakk...firepower is a tad low, but they come with a Frazi (or Breach Pod) and have 37 damage! Not to mention , they're fast. I think 4 of those would give an opponent a lot of headache, and they look quite cool too.
-- At War level, besides the G'Quonth, there's only one choice - The G'Vrahn...utterly rocks.
-- If you want the BIG stuff, get a Ka'Bin'Tak - you can field it as a Bin Tak if you must. Any ship with 180 damage and hull 6 has to be worth it though.

I see little to no use out of the T'loth, Rongoth, or G'Karith...they can be good for make-do, but the other choices seem so much better.

I also have thought about the Sho'Kos Swarm, with 16 for 1 battle point...but if your opponent picks those off, that's like 32VPs in a Battle scenario...popcorn ships that small aren't really worth it unless desperate for init sinks.

-D
 
A G'Karith or two is an absolute must, from the perspective of both a Narn Player and an EA Player. They absolutely destroy fighters, and arn't too bad at Capital Ship engagements either.

The T'loth is like the T'rakk, it makes a great damage sponge, especially if your enemy is foolish enough to concentrate on it. Ontop of that, it has a ton of troops, making it great for boarding actions and planetary assaults.

The Thentus is, from my opinion, the absolute best Skirmish-level Narn ship there is. It has a total of 4 AD of beams, 2 AD of it boresighted Double Damage, it has 4 troops, good all around secondaries, good damage, and good manuverability. While T'rakks survive longer, I think the Thentus is much better because it has so much beam firepower.

From experience on either end (Giving and Recieving), the T'rakk is only useful if you're fighting a low hull enemy (If you're fighting hull 6, like EA Crusade, don't waste your time). The T'rakk makes a great damage sponge, and a great low-hull ship attack (Like, say, attacking Freighters... your opponent will take forever to kill them, and your T'rakks can easily destroy the Freighters). They make amazing initiative sinks because they're hard as hell to kill.

Var'Nics are also great Hunter-Killers, with Hull 6 and good speed to boot.

As others have recommended:

Dag'Kars are an absolute must, as Rorscach says. Two or more, at the least.

A few Ka'tocs and T'rakks are good for choice and situation (4 of each is a good number), and my Narn friend claims that 8 Thentus (Or more!) are an absolute given.

G'kariths and Var'nics are highly recommended (2 G'karith's, at least) and a T'loth or two would definitely help your fleet choice.

Beyond that, get two or more G'vrahns to fill out your War-level choices, and a Bin'Tak/Ka'Bin'tak (Which you can field variably, with most opponents).
 
GhostRecon said:
A G'Karith or two is an absolute must...They absolutely destroy fighters, and arn't too bad at Capital Ship engagements either.

This could be a regional perspective, but our Narn player(s) have had poor luck with the G'Karith. They can't seem to hurt much with the emines, and nobody will have out fighters anyways, knowing they're fighting Narn. Now maybe they'd pan out late game well, and given better luck - I see it on paper, I just haven't seen it much in battle yet.

I do DREAD them against my planned ISA fleet, and my Centauri Wolfpack (they make Kutai go Boom).

And I can't believe I forgot the Var'nic. While the T'loth is a monster tank, the Var'Nic hits like a howitzer. And they're still plenty hard to kill too.

-D
 
This is all very useful - Thanks! I am a bit concerned that having bought the fleet box and the reinforcements box, I seem to have only met roughly 1/2 the recommended purchases. Even at 20% off this is going to hurt...

Are there any good online tacticas for the Narn?
 
Rorschach said:
GhostRecon said:
A G'Karith or two is an absolute must...They absolutely destroy fighters, and arn't too bad at Capital Ship engagements either.

This could be a regional perspective, but our Narn player(s) have had poor luck with the G'Karith. They can't seem to hurt much with the emines, and nobody will have out fighters anyways, knowing they're fighting Narn. Now maybe they'd pan out late game well, and given better luck - I see it on paper, I just haven't seen it much in battle yet.

I do DREAD them against my planned ISA fleet, and my Centauri Wolfpack (they make Kutai go Boom).

And I can't believe I forgot the Var'nic. While the T'loth is a monster tank, the Var'Nic hits like a howitzer. And they're still plenty hard to kill too.

-D

Indeed...

I've fielded Fighter-heavy approaches against Narn multiple times, and the inclusion of just two G'kariths essentially saw them obliterated in a a few turns (Even if I spread them out, and attacked specific ships in waves, or even flew into a group of ships!)

8 AD of _just_ Emine fire isn't going to do much to Capital Ships, but it absolutely annhilates fighters, and just one G'karith on the table is usually enough to make any player with Fighters as a specific striking arm of their Navy sweat (I tried a Fighter Heavy approach with Minbari against Narn... needless to say, Nials are great until there are two G'kariths hiding behind the Narn fleet blasting them.) Especially if you hold that G'karith back behind your fleet, forcing you to have to fight your way through his fleet to kill it (If you want to) and if you don't kill it... its in the perfect position to cover the fleet with E-mine fire.

The power to essentially declare a 20 inch 270 degree arc as denied to Fighter waves is pretty powerful... but yes, it very much depends on whether the players you fight use fighters alot or not.
 
Heya Jygg good to see you again.

I would recomend getting a couple of dag'kars a G'Vhran or 2 and some Var'nics 2 G'kariths... maybe a ka bin tak if you can just for the haha armageddon ship, but it's not needed really....


You have to post up some of your narn ships painted, those dipped wargods figures looked really good, and your narn i bet would look even better.


Tactics wise, use your smaller ships as initiative sinks to get some of your bigger boresight weapons the chances to boresight your prefered targets, also try and use your E-mines (espically from the G'kariths) to either break up fighter formations or get hits on stealth ships, or to just overwhelm tightly grouped intitiative sinks if they have any.


Your G'Quans you want to try and get a few good boresight shots lined up at the start then try to drive them into the middle of the fleets, to get thier secondaries blazing and pick up the peices... take one as a G'tal (for the command)and maybe one as a G'lan if you want to run the mag laser (though i wouldn't bother)

Use your frazi's to gang up and jump enemy small ships, they might not be the best fighter arround, but they have so many shots, they are great for mowing down patrol/skirmish level ships, and sometimes even raid.


Summary
Narn ships are tough and can take a lot of hits, So your big target priorities, are the bigger enemy ships, you can survive the hits from smaller ships fairly easily, till your ready to turn on them, use your fighters keep them under controll and your emines, to either sweep enemy fighters, or small grouped ships... again if your facing stealth it's a good idea to target the mines into them first so your other ships can see them and take them down easier.

Hope that helps man, and hope to see you down at cancon next year.
 
i think if i were starting afresh i'd build my fleet around G'Vrahnn and Var'Nics both awesome ships.

i like the G'Karith too, usefull to have one at least.
 
Alright. Here is my glorious Narn armada. Well, at least it will be once the post office delivers it all...

Bin Tak x1
G Vrahn x1
G Quan x4
Dag Kar x2
T’Loth x1
K Toc x2
Thentus x2
G Karith x2
Rongoth x1
Var Nic x1
Sho Kos x4

Gorinth x3
Frazi x8

BTW - I am also buying a starter box for The Shadows. While I intend to keep them as a fairly compact 2nd fleet, any suggestions on supplemental purchases will be happily accepted.


Aken - I am amused to see a number of familiar faces from other forums around here. I will happily post pics as the fleet progresses. I intend to try for the Narn red/white/black pattern from the show, so no dipping allowed on this project. And you will almost certainly see me at Cancon 09, although I will likely be running the WarMachine/Hordes tournament. BTW, I am trying to convince the guys that run Phenomenon (Queen's Bday/June long weekend) to add a Wargods tournament in 09.
 
fighters you cant go wrong with a shed full of fighters and support craft, As for shadows convert scouts into stalkers, and more fighters.

Good luck
 
That would be Nice unfortuatly that's my birthday weekend and i tend to be rather busy arround here or up in Qld :(

Regarding the shadows, all you really need is the fleet box...

Though perhaps another couple fo the scouts, and as Dee says, do some converstions to seperate the battle from the raid choices... (not needed)

I would maybe suggest one more shadow ship.. just cause those haunking big ships are nice... but you really do get enough of them.

Although getting enough fighter bases to cover your shadow ships, if they all use the dispersal tubes together at an armageddon level at the one time might be usefull (i've seen it done afore)
 
Something that has been missed, but I think is an absolute must for teh Narn are some of the 2 for one patrol ships--especially the torpedo ship.

They are great initiative sinks, and with a 20" 1AD SAP P torpedo everyturn, can generally stay out of range but still contribute to the fight on occasion. With the Narn you need iniiative sinks other than the (the patorl 2 for 1 ships) I advise some rongoth or its variants, because most of your heavy firepower is boresighted beams.

Following some fire sale acquistions my Narn FLeet (about 1/2 painted) includes:

War:
1 Bin Tak (usually feilded as a G'Vrahn)
2 G'Vrahn

Battle:
2 G'Quan (beautiful model, worthless ship)

Raid:
3 Tloth (for the carrier varient mostly)
3 G'Kairth
4 Dag Kar
3 Var'Nic

Skirmish:
4 Thentus
2 Katocs
3 Rongoth
3 T'Rack
2 (scouts)

Skirmish:
4 Sho Kos (aqlmost always fielded as the torpedo variant)
8 Goriath
24 Frazi

From My experience with the Narn, tactically, it is all about iniative sinks, having more then you oponent and killing your opponet's faster than he can kill yours. Fortunately, emines are great fro takin out initiative sinks. You have ships that carry very good Ship Killing Beams, but they are almost entirely boresighted, so the game is about lining up your targets.
 
Colour me *deeply* annoyed. The shop I ordered the reinforcements box from (Comics Now) just sent me an email saying that they don't actually have it in stock and would I like to wait while they try to restock it (good luck) or would I prefer a refund.

Why am I so annoyed?

- It has taken them 3 working days *after* I had placed the order and paid to figure out they don't actually have the box. Which, BTW is still being advertised on their webpage.

- It costs me $ to change the Australian dollars into US ones when I paid them and its going to cost more $ to change them back if I end up taking a refund. So if they send the $ back to me I will actually lose money.
 
I could, but they aren't even pretending to have anymore B5 Narn. Fingers crossed that their distributer has a reinforcements box in a dusty corner.
 
Sadly sucking is something that comes naturally to the narn; you just have to accept it as a way of life . . . . . . .

Oh right, sorry, we are talking about the ships . . . . . . . . . . . . . :D

G'Vrahn - good ship
G'Quan and variants - must have because they are icon ships of B5
Dag"Kar - good ship
G'Karith - Good ship
Ka'Toc - good ship
Thentus - under used IMHO
Var'Nic - good ship


Those are the ones I see fielded the most and to the greatest degree of success, except the thentus, only 1 of my mates uses this ship but normally in pairs.
 
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