Overall I find I like most of this chapter. The task system is not exactly radically different from 1st ed and I like the set difficulty numbers idea. The boon and bane system is interesting and I think I understand how it works, though yet to use it in a game.
The skill section is okay as well, and though I like changes like giving gun combat only three specialities and am in two minds whether any skill specialities are even needed for any skill as it does start to look like skill bloat. I would personally be just as happy with skills like gun combat, athletics, engineering and so on and not worry about specialities.
I just think some clarification is needed through this section and boon and bane need more examples or better explanation. This chapter is so far the one I have seen very few problems with.
Noel
The skill section is okay as well, and though I like changes like giving gun combat only three specialities and am in two minds whether any skill specialities are even needed for any skill as it does start to look like skill bloat. I would personally be just as happy with skills like gun combat, athletics, engineering and so on and not worry about specialities.
I just think some clarification is needed through this section and boon and bane need more examples or better explanation. This chapter is so far the one I have seen very few problems with.
Noel