(My) Problems with Mongoose Traveller so far

I can live with any system, but if you want me to buy new stuff it had better be good. For the most part I have decided not to buy any “new” Traveller stuff unless it’s good and supported with miniatures. If, we the miniature Traveller gamers are told, there plenty of miniatures available from old stock and makeshift conversions, then you have to ask is the same true with general Traveller gaming material.
 
BenGunn said:
Well, at least from my point, feel free to add/commment. I admit that my point of comparison for MGT is MegaTraveller and not CT. Given that MT is the collected, cleaned and updated version of CT (Characters are compatible) that is IMHO a fair baseline to compare a new Traveller-system to. So far MGT beats it in some regions (Character Generation, there it is equal to TNE) and keeps up in others (Combat, Spaceships, Trade) but some sore points have come up:

  • Lack of weights for most of the equipment
    This makes it hard to estimate sizes, loads carried etc. Even worse in Mercs where a weight for the AT-gun would allow an estimation of the size of an artillery battledress (Gun is anything with a bore of 20mm or more)
  • Lack of an "energy output/energy needed" system in ships construction
    The common concept of Traveller is "reactor can power all systems for a task" i.e. Weapons, shields, engines, gravplates, sensors during combat etc. This serves as a nice balance against a ship with all huge guns AND high thrust
  • Some concepts not thought through
    The "mortar firing balls of energy" (Q: How do these balls follow a ballistic trajectory) or the FragCanon (Q: Why not call it a howitzer and add a few ammo types)
  • The Fusion Gun
    The Fuzion Gun emmiting radiation that is lethal to unprotected persons nearby is odd.
  • Lack of a vehicle design system/integrated design system
    MegaTraveller had an integrated system for starships, spaceships and ground/grav vehicles
  • Strange Gazelle-design
    The Gazelle normally is the thick-skinned, big-gunned but slow/low jump unit of the Triad (Fiery, Gazelle, Type-T) with the nice twist of drop-tanks. The current incarnation makes her "another Type-T" and kills some of her charms
  • No 600dton Type-M Subsidized Liner
    Can't have Assignment: Vigilante without one ;)

Small stuff and maybe already corrected in upcoming products. But stuff none the less.

I'm enjoying MGT so far, but at the same time I do understand some of your complaints. Going to comment on each one in turn:

1) Been to busy rolling up characters to actually buy a lot of equipment yet. ;) Although they should include more if this is the case, I agree..if you do have your copy of Megatraveller, maybe use that for weights of items until an equipment book comes out?

2) The pre-High Guard LBB ship building system (if I recall right) didn't use power either, the MGT ship building system is closer to the CT LBB system then anything. Megatraveller's is more or less the CT/LBB High Guard system redone, so I expect/assume a system closer to Megatraveller will be found whne High Guard comes out next month.

3) In a weird way, I don't mind the FGMP and other man portable fusion weapons giving off lethal radiation if one isn't protected. Look at it this way, it is a built in game balancer of sorts...unless you're running a Merc/military campagin where everyone is in Battledress (or at least combat armor), then you might want some sort of limit on where and around whom or what the guy in the group with the big ugly FGMP can use it. At least the guy happy guy with that thing has to go to a lighter weapon much of the time, lest he radiatate half of his friends with his BFG (Big Fusion Gun of course. ;) ).

4) Again that's Megatraveller (and later), MGT is more of a revamp of CT. Although I did like Megatraveller's integrated "design all crafts with it" system too.

5) Kind of agree, should have called it something else. Also find it odd there's a 100 ton SDB that is the same shape as a fairly common 400 ton SDB...actually had to do a double take when I saw that craft. Then again the MGT 100 ton SDB is the Serpent class, the 400 ton if I recall is the Dragon class..so could be their way of saying (without actually writing this) that the Serpent was designed by the same Naval Archetect(s)..could even be an 800 ton SDB out there with the same hull shape for instance.

6) True, although Traders & Gunboats is a book planned for MGT, it could be it will be in that. May also answer point 5...a Gazelle closer to the original could be in it, along with the 400 ton SDB.
 
BenGunn said:
[*] Lack of weights for most of the equipment

I do not see this problem. In the core rulebook's equipment section, all
armour, all communicators, the computers, most of the other equipment
and all weapons have weights.
There are only few items where no weight is given, and in most of these
cases weight is unimportant (e.g. for drugs).
 
my main gripe is simple...
poor editing/proof reading before release...

dropped paragraghs
missing labels on charts
large number of typoes

and full (important) charts missing (ship combat section)...

I can understand variant spelling (honour/armour/etc..) because the UK origin.

but for the $$$, this many mistakes is unacceptable....

if I didn't like the game (as the first RPG I ever got in HS, back in '77) I wouldn't of bothered until a second printing or revised version.
 
grymlocke said:
but for the $$$, this many mistakes is unacceptable...

Have you seen some of the other games on the RPG market right now? Hardly anybody produces an error-free product - to be honest I don't think many publishers ever have...
 
zozotroll said:
Yes, but so is everybody else. No chart showing range effects on firing.

It's in the errata/Players Guide:

http://www.mongoosepublishing.com/pdf/travpg.pdf
 
EDG said:
grymlocke said:
but for the $$$, this many mistakes is unacceptable...

Have you seen some of the other games on the RPG market right now? Hardly anybody produces an error-free product - to be honest I don't think many publishers ever have...

that's the frustrating part that almost drove me out of gaming...it seems to be a trend in the industry to push things out the door, grab as much $$ as possible before it flops and move on...

now this admittedly isn't that bad, not by a long shot... but it does get frustrating.

I do hope the 'pocket edition' gets fixed and not just a downsized version of the core book..
 
BenGunn said:
So far the character generation of MGT makes it a good choice IF Mongoose can deliver a construction set at least as good as MegaTraveller

Geeze set the bar low why don't you, MT!?! 30 pages of Errata, and still major chunks were broke.

I for one want some thing along the lines OF FF&S, but not as detailed.....

Or better yet scaled ship/vehicle construction.
 
BenGunn said:
EDG said:
grymlocke said:
but for the $$$, this many mistakes is unacceptable...

Have you seen some of the other games on the RPG market right now? Hardly anybody produces an error-free product - to be honest I don't think many publishers ever have...

Ah come on, Mongoose has the excellent, almost error-free quality of GDW's Traveller products to live up to. Only fifty pages errata for 300 pages of rules system is a quality that one can hardly beat (MegaTraveller) :)

I couldn't deal with mega, or new era...mega because they started to get bogged down in mechanics, that alot of games from the 80's did (remember Iron crown games and rolemaster?) and I loathe new era for switching to the 'house' rule mechanic (same used for dark consiracy and TL2000) but mostly Virus, stupid stupid stupid...
 
grymlocke said:
but mostly Virus, stupid stupid stupid...

Naw, Virus was just misunderstood...... A hardware solution to a systemic monoculture of design.

Or really A Plot device.

A way to bring games/campaigns back to PC scale. Which after MT it desperately needed.

But then again I was running 'punk games with Traveller long before it became fashionable.
 
Infojunky said:
grymlocke said:
but mostly Virus, stupid stupid stupid...

Naw, Virus was just misunderstood...... A hardware solution to a systemic monoculture of design.

Or really A Plot device.

A way to bring games/campaigns back to PC scale. Which after MT it desperately needed.

But then again I was running 'punk games with Traveller long before it became fashionable.

If I remember right, there is a TL17 planet of AI's...they would of been better going on the rampage (aka as cylon(ish)) as the galaxies uberhackers than virus...but it'a plot device....still, I hated it.
 
EDG said:
zozotroll said:
Yes, but so is everybody else. No chart showing range effects on firing.

It's in the errata/Players Guide:

http://www.mongoosepublishing.com/pdf/travpg.pdf

They seem to be doing a nice job of integrating the errata into later printings. I picked up my copy of the book a couple of weeks ago at GenCon, and it seems to perfectly match everything in the errata you linked to.
 
grymlocke said:
If I remember right, there is a TL17 planet of AI's...they would of been better going on the rampage (aka as cylon(ish)) as the galaxies uberhackers than virus...but it'a plot device....still, I hated it.

You hated virus or you hated that all that was the 3rd Imperium was swept away?
 
Infojunky said:
grymlocke said:
If I remember right, there is a TL17 planet of AI's...they would of been better going on the rampage (aka as cylon(ish)) as the galaxies uberhackers than virus...but it'a plot device....still, I hated it.

You hated virus or you hated that all that was the 3rd Imperium was swept away?

:oops: both really....I could of delt with saying g'bye to 3I if they could of done it a....hmmm...another way, virus seemed a lazy way out.


the one TL 17 ai planet if I remember was a red zone, somewhere inthe marches I think...or was it ley? ---ARRRGH! now I'm going to worry at it till I find out! :roll: ... old classic stuff.
 
grymlocke said:
:oops: both really....I could of delt with saying g'bye to 3I if they could of done it a....hmmm...another way, virus seemed a lazy way out.

I thought it was a great ending to the entire rebellion, ended by glitch...

A hardware glitch, but that is what happens when you let a vital link be monocultural.


grymlocke said:
the one TL 17 ai planet if I remember was a red zone, somewhere inthe marches I think...or was it ley? ---ARRRGH! now I'm going to worry at it till I find out! :roll: ... old classic stuff.

Sambqys......
 
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