Just a few house rules for anyone else who might want to try them out.
Mostly very simple fixes to things we perceive to need a little tweaking within the current rules. We don't have much experience with plasma so far so held off with the idea of reducing phaser vs plasma capability until we have more experience.
Cripples
Roll 1d6 when a ship is crippled, on a 4+ the ship can still warp out.
Anti-Drones
Range 4” – only relevant for defending others with IDF action or if an escort ship.
Phaser-G
Remove killzone
Power Drain Actions
Drones and anti-drones are exempt from power drain restrictions – they can always be fired
Special actions
No QC to perform except for HET which remains as-is
Warp out special action takes effect immediately – remove the ship from the table
Boarding Actions
As per ACTA – each boarding party rolls 1d6. 5+ kills one enemy.
Mostly very simple fixes to things we perceive to need a little tweaking within the current rules. We don't have much experience with plasma so far so held off with the idea of reducing phaser vs plasma capability until we have more experience.
Cripples
Roll 1d6 when a ship is crippled, on a 4+ the ship can still warp out.
Anti-Drones
Range 4” – only relevant for defending others with IDF action or if an escort ship.
Phaser-G
Remove killzone
Power Drain Actions
Drones and anti-drones are exempt from power drain restrictions – they can always be fired
Special actions
No QC to perform except for HET which remains as-is
Warp out special action takes effect immediately – remove the ship from the table
Boarding Actions
As per ACTA – each boarding party rolls 1d6. 5+ kills one enemy.