Since MP market BFE back in January, I’ve been attracted to the game because it has the look or feel of a,”Band of Brothers or Saving Private Ryan,” game level of play. And up to now I have been please with these previous wave of models being produce by MP for BFE. But this next wave of models and more particular the air borne models has raise some concern in their application and also affecting the balance of play. Having already run 2 games using Helos in a urban environment has cause some ,”fudging,” of movement and some LOS issues to the target.
First problem is placing a base for these air units over buildings can be a problem and the only solution seems to be is to either leave a marker as to the actual location of the aircraft and placing the model on solid ground as close as you can to that marker or give the aircraft more / less movement for its speed depending on what type of building it is flying over. This problem is significant as to whether an AA unit has range to the AC and can fire first. Also most Fix Wing AC nearly takes 5 feet to do an 180 degrees turn around. Wouldn’t it just be better to have these Fix Wing AC be an off board unit?
A second problem is that aircraft weapons seem to be “uber,” in fire power against ground units which can easily unbalance the most games. When AC has D10+6 weapons, (unless you are playing a very large game with lots of units,) these weapons will very quickly destroy the other side armor or transports in short order.
Also it my understanding that most AC, (especially fix wing,) would never fly so low to engaged ground units and certainly would never be so low for air to air dogfights. I can see Helos and A10 Warthog having to be close to the ground but most of the other fixed wing AC would be a safe distance from any AA units on the ground. As far as Dogfights with Fix Wing AC, they should be played on another gaming table. What do you think?
In conclusion it is my belief and my hope that MP would continue to produce more ground units and at the most very few Helos because to produce fix Wing AC design for high altitude attacks would not be something that would benefit BFE in the long run.
I’m sure there will be many gamers disagree with me on this issue and I would like to hear their point of view.
Den
First problem is placing a base for these air units over buildings can be a problem and the only solution seems to be is to either leave a marker as to the actual location of the aircraft and placing the model on solid ground as close as you can to that marker or give the aircraft more / less movement for its speed depending on what type of building it is flying over. This problem is significant as to whether an AA unit has range to the AC and can fire first. Also most Fix Wing AC nearly takes 5 feet to do an 180 degrees turn around. Wouldn’t it just be better to have these Fix Wing AC be an off board unit?
A second problem is that aircraft weapons seem to be “uber,” in fire power against ground units which can easily unbalance the most games. When AC has D10+6 weapons, (unless you are playing a very large game with lots of units,) these weapons will very quickly destroy the other side armor or transports in short order.
Also it my understanding that most AC, (especially fix wing,) would never fly so low to engaged ground units and certainly would never be so low for air to air dogfights. I can see Helos and A10 Warthog having to be close to the ground but most of the other fixed wing AC would be a safe distance from any AA units on the ground. As far as Dogfights with Fix Wing AC, they should be played on another gaming table. What do you think?
In conclusion it is my belief and my hope that MP would continue to produce more ground units and at the most very few Helos because to produce fix Wing AC design for high altitude attacks would not be something that would benefit BFE in the long run.
I’m sure there will be many gamers disagree with me on this issue and I would like to hear their point of view.
Den