Overall - great work folks on the contributions thus far on missiles. Matt - I think you handled it pretty well with the massive amount of varied opinions on this stuff. Now that we're almost there, time to move on to remaining items needing attention:
Multi-warhead Missiles/Torps.
They're a little on the nuts side at the moment. They do as much damage per missile and the same speed as the standard missile. However the benefits clear make them the best, most ridiculouso (I just made that up) missile of choice. -2 to all PD fire AND 1D times damage!
I think to simulate multi-warhead we have two choices, either:
a) Keep it as 1D times damage but drop damage to 2D..
Or
b) I think this is preferred - Just keep the -2 DM but get rid of 1D times damage. This simulates the "mini missiles splitting up" without reducing the effect.
Thoughts?
Multi-warhead Missiles/Torps.
They're a little on the nuts side at the moment. They do as much damage per missile and the same speed as the standard missile. However the benefits clear make them the best, most ridiculouso (I just made that up) missile of choice. -2 to all PD fire AND 1D times damage!
I think to simulate multi-warhead we have two choices, either:
a) Keep it as 1D times damage but drop damage to 2D..
Or
b) I think this is preferred - Just keep the -2 DM but get rid of 1D times damage. This simulates the "mini missiles splitting up" without reducing the effect.
Thoughts?