MRQ Future

hdrider67

Banded Mongoose
I''ll say up front that I have and really like most of the MGT books so this isn't a negative judgment of those editions.

However, just before the MT announcement, I seem to remember One of the geese saying an MRQ Sci-Fi game was in the works. I would REALLY like to see that happen.

I love the skill progression, combat options, hit/armor locations, and any number of things in MRQ and I trhink they would prove to bee good choices in a future/modern game setting. I had even gone as far as trying to monkey together some future specific rules for MRQ until it was abortively announced that Traveller was the in game.

So if I might make some suggestions, there are some pretty good settings that haven't (to my knowledge) been represented by an RPG, yet.

David Drake's Cinnibar series,
David Weber's Honor Harrington,
Weber's In Fury Born universe (Minus Tisiphone of course)
Though anime, rather than a book Starblazers was pretty cool, too.
 
hdrider67 said:
...I seem to remember One of the geese saying an MRQ Sci-Fi game was in the works. I would REALLY like to see that happen.

I love the skill progression, combat options, hit/armor locations, and any number of things in MRQ and I think they would prove to be good choices in a future/modern game setting. I had even gone as far as trying to monkey together some future specific rules for MRQ until it was abortively announced that Traveller was the in game.

We can always rely on the work of others until that hypothetical SF MRQ comes:

http://basicroleplaying.com/forum/basic-roleplaying/989-sci-fi.html
 
At some point in 2006 there was a project called "SpaceQuest" aka RuneQuest in space.
Then, when the Traveller licence was purchased, the project was dropped.

Because Mongoose has Traveller it doesn´t mean that "SpaceQuest" has expired it´s right to be published IMHO.

There is more than one fantasy RPG at Mongoose, why can´t there be two SciFi games?

Mongoose, bring SpaceQuest back on track, please!
 
One thing to remember ...Traveller has NEVER had any magic in it at all. Now if you created anouther SciFi Space based game with Magic in it, then you would have created it's own 'nitch' that doesn't invade the Traveller realm. To me, Shadow Run was a Space/Science/Magic type setting.

Penn
 
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