Our group was generally unhappy with how the Move and Shoot rule operates as it is pointless Moving and Shooting when you can perform a Track/shoot move for the same penalty. Some will remember from earlier that I suggested that a Move & Shoot action should not give a shooting penalty and it was pointed out that turreted tanks will then lose an advantage over the fixed gun of tank destroyers. So this was tried this week by my group which got the thumbs-up from them.
The options for a vehicle shooting are:
1) Shoot only - no penalty.
2) Shoot/Move or Move/Shoot - re-roll
3) Track/Wheeled Move - cannot fire, but if targeted, your opponant has to re-roll.
This did however bring up the problem of re-rolling a re-roll as it breaks the rules - but hey, it works
Again, as most of you know, I was also unhappy with re-rolls getting a kill because they moved when they originally rolled just a hit, and no matter how you tried I still couldn't think otherwise
So, another mod not yet tried, would be to just roll an extra dice for each reason to re-roll and then take the lowest roll as the effect.
I don't think these mods over-complicate the game at all and if anything adds an extra dimension of realism, surely it must be harder to hit a fast moving tank than a stationary one?
The options for a vehicle shooting are:
1) Shoot only - no penalty.
2) Shoot/Move or Move/Shoot - re-roll
3) Track/Wheeled Move - cannot fire, but if targeted, your opponant has to re-roll.
This did however bring up the problem of re-rolling a re-roll as it breaks the rules - but hey, it works

Again, as most of you know, I was also unhappy with re-rolls getting a kill because they moved when they originally rolled just a hit, and no matter how you tried I still couldn't think otherwise

So, another mod not yet tried, would be to just roll an extra dice for each reason to re-roll and then take the lowest roll as the effect.
I don't think these mods over-complicate the game at all and if anything adds an extra dimension of realism, surely it must be harder to hit a fast moving tank than a stationary one?