Morgan d'Barganfore
Mongoose
I'm hoping someone with more experience than I can expand/clarify..
Morgan d'Barganfore said:Ok, understand and thanks.
Yes, I agree , the tactical element (from the mat) is the real key to a lot of our major encounters.
It's the clarification in this context that is important.
DamonJynx said:Personally, I've played both ways - battlemats with D&D v3.0 and above and no battlemats or miniatures with D&D 2nd ED. I prefer using battlemats for 2 reasons:
1. The visual/spacial aspect. This simply helps reinforce the verbal description creating a more complete 'picture'. Everyone can 'see' exactly where they are in relation to their surroundings and everyone else.
2. The much, and IMO, unjustly, maligned tactical element they bring to combat. You have to really think about your tactical options. That Orc protecting the sorcerer becomes a serious problem, not just an abstract exercise in avoidance (which kind of reminds me of runners running off the line in Baseball to avoid a tag).
Generic rules should be able to handle both types of play with no confusion, otherwise they aren't really generic. Just my 2-bobs worth.
I think the main 'problems' with movement come from us who prefer to use a battlemat. The current RAW, clearly, are not designed for this type of gaming which is a bit of a shame, but by the same token, it shouldn't be as difficult as has been made out to allow for it.
Morgan d'Barganfore said:Assuming we agree the above is possible,
Morgan d'Barganfore said:Then I'd extend this to charging as follows:
1) As above [uses 1 CA, leaves 75% movement left]
2) can charge 10m {2m x5} to foe and hit foe
[uses 1 CA, leaves 50% movement left, assume foe drops, and no parry required]
3) can charge 20m {4m x5} to foe and hit foe
[uses 1 CA, leaves nil movement]
Morgan d'Barganfore said:I'd make each base move automatic, no check required, but athletics check for a charge or run.
I agree. Does anyone have an issue with this interpretation? Unless someone makes a convincing case that anyone actually loses combat actions, I'm going to post this as a clarification on the wiki.Verderer said:I thought it was established some pages ago that charge does NOT take all your actions (except in horse/fly-by charge)?
Verderer said:I thought it was established some pages ago that charge does NOT take all your actions (except in horse/fly-by charge)?
Verderer said:I thought it was established some pages ago that charge does NOT take all your actions (except in horse/fly-by charge)?
Not that I can see.
This is one of the reasons I feel increasingly frustrated about discussing this matter: 1) people can't seem to agree on how to interpret RAW, 2) people cant' seem to agree on which forum explanations/additions to this rule are to be taken as RAW, and 3) people all seem to be using their own houserules/interpretations and regard them pretty much as RAW. Me included, of course. We need a frickin consensus on RAW, folks. And it needs to be stickied on this forum. Either by Mongoose or by us, I don't care.
Agree wholeheartedly. Otherwise we use RAW and house-rule to suit our individual games.
As to the Usain example, I still prefer my houserule which does away with running completely (in a sense). You have the Move and the Charge CAs, both of which can be taken multiple times in a round, provided you have the CA and space to do so. If you use multiple Moves, you are in effect running and can also react to combat events assuming you hava the CA to do so. So if you have armour and max of 3 CA usable for movement (shields etc. dont' give you movement related CA), the max you could run is 3 times 8 minus your armour penalty. so a max of 24 meters in 5 seconds. Seems reasonable? Then you could have a new CA called Sprint which woul use the normal sprint rules, ie. 5 times 8 minus armour penalty. The difference between running and sprinting, in addition to the difference in distance, would be that you can't move into combat with sprinting, you need to remain disengaged all the way. With using normal Move CA, you can move into combat , but not attack on that CA. For that you'd need charge. Also, if you take Attack CA, you can move up to 2 meters (1/4 of you move rounded up). To recap:
Attack = move up to 2m and hit, 1 CA
Move = Move up to 8m, 1 CA
Charge = move up to 8m and hit with +damage bonus, 1 CA*
Sprint = move max movement rate 5 times 8m etc. Uses all CAs
*If one is concerned about lack of momentum, you could rule that the previous CA has to be Move or that charge takes you two/all CAs. But I don't like this latter solution because it takes movement out of sync with other characters' CA actions.
Not to my personal tastes but...
This is more in keeping with how flexible the combat rules are in general, and does away with the nonsense moving 10 meters eating up all your actions. It will eat up max two but that's it (and possibly allow you to hit too).
But like I said, this is only my houserule, and I am perfectly happy to adopt any SENSIBLE, SIMPLE and ELEGANT variant/official rule, if someone is able to provide that. If not, I guess we all just have cope with it, and come up with various interpretations which work for each of us?
DamonJynx said:They do need something official. I've read a lot of Rosen's posts over at BRP Central and he and Deleriad make fine points. Hopefully one of the two get the gig for editing/writing Legend!
Deleriad said:DamonJynx said:They do need something official. I've read a lot of Rosen's posts over at BRP Central and he and Deleriad make fine points. Hopefully one of the two get the gig for editing/writing Legend!
Yikes! I think I just inhaled my coffee. Much though it would be great to be involved my gaming time is very limited for the rest of the year due to my work. I assume that it'll be done in-house though I'm sure I'll stick my oar in if they ask for comments.
DamonJynx said:They do need something official. I've read a lot of Rosen's posts over at BRP Central and he and Deleriad make fine points. Hopefully one of the two get the gig for editing/writing Legend!
RosenMcStern said:I discussed this point with Loz a couple weeks ago in Germany, and the usual policy for Mongoose is doing the editing in-house. I doubt this will change for Legend, as there is no real need to re-write the rules. They have just to change the examples and write a couple of clarifications about Sorcery and movement.
Deleriad said:I agree with Mr McStern. There is a bunch of tidying and tweaking that can and should be done but I think the system is basically rock solid. A really good root & branch editing pass would tighten everything up. It's not a trivial undertaking but doesn't actually require new mechanics.