In an interest in trying to get away from rules discussion, a thought came to me of something that might be interesting.
What have people found to be the most successful antagonists in their games? By successful, I mean enjoyable rather than effective. I kind of have in mind stuff the party would fight, but I suppose it could be something else.
For different level groups? (Not sure how to best break these out, though 6th level and 10th level tend to be big power pushes between the stat climbs and typically gaining back to back feats.)
In our campaign, my favorite were giants (around average party level of 8, I believe). Likely, too often, *we* have stuff that's immune to sneak attacks (and poisons) making the party too dependent upon one character. The (few) giant battles had a lot of different stuff used by the party with a solid, hard to handle enemy.
What have people found to be the most successful antagonists in their games? By successful, I mean enjoyable rather than effective. I kind of have in mind stuff the party would fight, but I suppose it could be something else.
For different level groups? (Not sure how to best break these out, though 6th level and 10th level tend to be big power pushes between the stat climbs and typically gaining back to back feats.)
In our campaign, my favorite were giants (around average party level of 8, I believe). Likely, too often, *we* have stuff that's immune to sneak attacks (and poisons) making the party too dependent upon one character. The (few) giant battles had a lot of different stuff used by the party with a solid, hard to handle enemy.