More spells?

Anyone know where I can find more Rune Spells? The main book is woefully limited, and the companion doesn't have any extras.

I don't mind using fan created things, in some ways, I'd prefer it.
 
And yes, I know Mongoose is coming out with a spell book in September, but isn't there any fan site with a fun list of rune spells?
 
Thanks!

So anyone want to talk magic for a moment? I've heard bad things about this spirit magic... should I avoid looking it up until some fixes come out? Is it even worth our time?

Rune Magic seems like it can be really powerful with the right combination of spells. I never played old RQ so I don't have any problem with it as far as setting goes. I actually like the idea of it being a focus for quests... makes rewarding the players easy without having to continually come up with better and stronger magical weapons, like in D and D.
 
Zipp,

Is there any sort of effect you are looking for?

There is quite a lot of stuff from realted RQ products that might be portable. If I knew what you were lookng for, I could probably find some old magic for you.




Halfbat,
Duck magic? :D
Can you mention a spell or two.
 
If you are playing in Glorantha, there are tons of spells in those supplements, but they are scattered.

There are a few in Signs & Portants, and some good ones in a PDF on drivethrurpg.com -- Petty-Magick, Petty-Sorcerers and Hedge Wizards
 
Zipp Dementia said:
Thanks!

So anyone want to talk magic for a moment? I've heard bad things about this spirit magic... should I avoid looking it up until some fixes come out? Is it even worth our time?

Rune Magic seems like it can be really powerful with the right combination of spells. I never played old RQ so I don't have any problem with it as far as setting goes. I actually like the idea of it being a focus for quests... makes rewarding the players easy without having to continually come up with better and stronger magical weapons, like in D and D.

I really like how it works. The divine magic and sorcery from the Companion gives a lot of alternatives too.

The spirit magic from Cults 2 is workable, but its poorly edited and you have to kind of figure things out for yourself a bit. On the upside, the book has a ton of new spells, that can be used as straight rune spells.
 
atgxtg said:
Halfbat, Duck magic? :D
Can you mention a spell or two.
Sure....
Preen
Featherblade
Ironfeathers
Egg of Da'ala
Foodweed (just don't suggest a Duck uses it)
Duckspeech (how to quack? :wink: )
True Duck (or "make that troll stand still"!)
 
Halfbat said:
atgxtg said:
Halfbat, Duck magic? :D
Can you mention a spell or two.
Sure....
Preen
Featherblade
Ironfeathers
Egg of Da'ala
Foodweed (just don't suggest a Duck uses it)
Duckspeech (how to quack? :wink: )
True Duck (or "make that troll stand still"!)


LOL!

What kills me is that as an old time RQ player, I can figure out some of them just by the name. Sort of like:


Paddle
 
atgxtg said:
What kills me is that as an old time RQ player, I can figure out some of them just by the name. Sort of like:
Paddle
:D Oh, you mean Paddleturn?

That's half the point of RQ spell names, I always found. :)
 
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