More new GM questions

jaschac

Mongoose
Another new RuneQuest GM here. Got a few rules clarifications I hope you folk can help me with.

Just to give a sense of context: it's all pretty much all straight from the books MRQ based on the RQ Deluxe book. We've got a few house rules, but nothing fancy or anything that would come into play with these questions.

Combat Effects: Things like “Attack succeeds. Defender forced to give ground” or from wounds like “loses his next Combat Action”. How do these things stack? If a defender sustained two or more wounds effects like this simultaneously do they stack? Or do you just use one?

Fighting with two-weapons, as described in the SRD and pg 60 of the Deluxe book isn't clear to me on two points. First, the “gain a single bonus close combat attack” - is that per round or per action? The bonus Parry is clearly worded as being per round, but the extra attack isn't so clear.
And second, when one is using two-weapons, they are treated as two separate, but simultaneous, attacks and thus (here's the question part) require two separate reactions to counter?

Thanks in advance for any clarity you can shed on these matters. I've tried searching the message board, but couldn't find anything on these issues.
 
First great to see some one else playing MRQ here in the NW.

The extra attack is per round, so if you have 3 actions, you get 3 main weapon attacks, and then 1 from the off hand. And dont forget the off hand penalty.

I certainly allow all effects to stack. I beleive that is correct by the rules. However, RQ has a long history of everybody sort of doing it the way they like best.
 
jaschac said:
Combat Effects: Things like “Attack succeeds. Defender forced to give ground” or from wounds like “loses his next Combat Action”. How do these things stack? If a defender sustained two or more wounds effects like this simultaneously do they stack? Or do you just use one?

Pretty much everything stacks, so if you attack someone from behind, with surprise with height advantage ypu get everything added together for a mean backstab. If someone has two wound effects then they stack as well. It seriously disadvantages someone in a bad position, as it is meant to do.

jaschac said:
Fighting with two-weapons, as described in the SRD and pg 60 of the Deluxe book isn't clear to me on two points. First, the “gain a single bonus close combat attack” - is that per round or per action? The bonus Parry is clearly worded as being per round, but the extra attack isn't so clear.

I'd say every round.

jaschac said:
And second, when one is using two-weapons, they are treated as two separate, but simultaneous, attacks and thus (here's the question part) require two separate reactions to counter?

I'm not keen on the way that Mongoose handle strike ranks for multiple actions. Originally everything happened at once, which is clearly rubbish. Now, I think, you count down the strike ranks for the first action, then count down for each subsequent action, which is better but not ideal.

I'd treat them as entirely separate attacks and deal with them accordingly. Also, I wouldn't have them as simultaneous attacks. (Even in my wildest LARP combats I never struck twice at the same time - I don't have the dexterity - but that probably isn't the best explanation/reason :) )
 
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