Monster Island

It's pretty good, full of monsters and lost cultures, new magic and atmosphere.

I used it as a place full of lost sailors, trapped by the Closing, in my Gloranthan campaign and it worked well enough. However, the PCs went in, did their stuff and left, so I didn't get the chance to explore it fully.

It can be used as different places in different campaigns, so it isn't tied to one particular setting.
 
The beauty of Monster Island is that you can drop it into an isolated region in almost any campaign and it will work. Plus it's largely a self-contained sandbox, so you can do as much damage as you like to the place and not have to deal with the long-term consequences on your campaign :)
 
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