Mongoose Traveller Extended UWP

travchao999

Mongoose
Hey, I was trying to remember if there was a mongoose traveller book that established the Extended UWP.

Also, if there was one that said how to do a System Profile, with the orbit numbers and the star and all that. I know that scout had some system cartography stuff, but not like star creation or things like that.
 
travchao999 said:
Hey, I was trying to remember if there was a mongoose traveller book that established the Extended UWP.

Also, if there was one that said how to do a System Profile, with the orbit numbers and the star and all that. I know that scout had some system cartography stuff, but not like star creation or things like that.

I have Scout. And, as you mentioned it is not complete. I haven't seen any other MgT that completes the system building. I am probably missing a book... ?
 
I have most all major books, but I have so many that I really have lost track of what is covered in each book. It's a major problem.
 
No, Mongoose has not produced an extended UWP or whole system process that results in high detail. The system in Scout is entirely pulp adventure oriented on purpose, since even at the time the monthly announcements about newly discovered exo-planets were making it clear that no prior system was really random enough AND complete enough AND vaguely accurate enough AND printable in anything close to the standard page count. If anything, that has gotten even harder to do since then.

Make it up, using the one page system in Scout as a general guide. The real universe will probably *still* be weirder.
 
Yeah, It's just very weird to both be given things but at the same time not be given things. When I used to run Shadowrun, things were very different, I felt like I was given pretty much everything.
 
travchao999 said:
Yeah, It's just very weird to both be given things but at the same time not be given things. When I used to run Shadowrun, things were very different, I felt like I was given pretty much everything.

From what I've heard GURPS Traveller had the best as far as sys gen.
 
The original 2300 is pretty good too, I think it benefits from the suggestions the Evil Dr Ganymede made over on his blog, which you can read more on at the SFRPG forums.
 
sideranautae said:
travchao999 said:
Yeah, It's just very weird to both be given things but at the same time not be given things. When I used to run Shadowrun, things were very different, I felt like I was given pretty much everything.

From what I've heard GURPS Traveller had the best as far as sys gen.

Yeah, there seems to be a good amount of information for the small details. Maybe I'll look for a cheap copy.
 
travchao999 said:
sideranautae said:
travchao999 said:
Yeah, It's just very weird to both be given things but at the same time not be given things. When I used to run Shadowrun, things were very different, I felt like I was given pretty much everything.

From what I've heard GURPS Traveller had the best as far as sys gen.

Yeah, there seems to be a good amount of information for the small details. Maybe I'll look for a cheap copy.

They are sold as PDF's if you can't find a paper copy.
 
sideranautae said:
From what I've heard GURPS Traveller had the best as far as sys gen.

GT: First In has some amazing worldgen stuff in it, but there's a lot, and building more than a few worlds with that system by hand would probably be like seeing a lovecraftian extradimensional horror.

The only notable "error" in there is that it expects you to set up every system based on Bode's Law.

But man there's good stuff in there if you want a detailed world. Ideas for weather, rolls to determine development of native life, special rules for tidelocked worlds, developing local cultures, etc.
 
If you desperately need to complicate a star system try MegaTraveller, the father of Uber Traveller where nothing is simple. Most likely you won't find the books but there's a program that produced entire sectors using MT sysgen and I think GURPS too. All the detailed information you will never actually use in a campaign but Refs are addicted to anyhow.

Also try http://heldenhaufen.de/T5/SectorMaker/Random which is T5 Traveller sysgen but still produces usable, very detailed systems.
 
Matt Wilson said:
sideranautae said:
From what I've heard GURPS Traveller had the best as far as sys gen.

GT: First In has some amazing worldgen stuff in it, but there's a lot, and building more than a few worlds with that system by hand would probably be like seeing a lovecraftian extradimensional horror.

The only notable "error" in there is that it expects you to set up every system based on Bode's Law.

But man there's good stuff in there if you want a detailed world. Ideas for weather, rolls to determine development of native life, special rules for tidelocked worlds, developing local cultures, etc.

True enough. But, having used other, prior Trav detailed gen systems, I would NEVER do it by hand again with those either. Anything beyond basic main world is too much to do by hand for more than a few systems.

This has been a HUMONGOUS shortcoming with those who own the Trav IP. As a game company, never putting out (and maintaining) a simple, badly needed piece of software to help GM's create a campaign setting.

I don't know about T5 but it is a dog anyway.
 
T5 system doesn't give me problems. Has a detailed sysgen that compliments MgT. I can recommend it as I actually own and still enjoy MgT for its simplicity. Best of all worlds and don't knock another system unless it's been actually tried.

It would be interesting to see a MgT sysgen program with the Scout expansion as the combined generator is not that complex at all.
 
Reynard said:
Best of all worlds and don't knock another system unless it's been actually tried.


I have "tried" T5. Like I said, it is a dog. 100 pages of errata and counting. It's not a game, it is an unfinished manuscript of a toolbox that might, someday, be turned into a game.

I'll "knock it" to the moon if I like. The Sysgen rules for T5 are currently under revision and review by Marc right now. T5 might be republished someday in a useable form. That'll probably be years from now though.
 
And yet the sysgen works very well. So well the Traveller Map uses it. How is that possible? Hmm... Oh wait, you also believe nothing in Mongoose Traveller works either. Now I understand.

I'll stick what I know and still recommend T5 sysgen for an expanded version.

Also try Alternity Cosmos 2 if you want to see an attempt at 'realistic' sysgen including brown dwarves.
 
sideranautae said:
From what I've heard GURPS Traveller had the best as far as sys gen.

The system generator in GURPS Space 4e is great, but EXTREMELY crunchy and heavy on maths....

If you're serious about using it, grab a copy of Agemegos' Handbook of the Planets spreadsheet, which automates most of the process. Simply follow the instructions, enter a personal universe number as a seed, and you'll be generating dozens of detailed systems in no time - most of them will be uninhabitable, but that's the problem with anything approximating scientific accuracy...

If you're curious, you can find a copy of the spreadsheet here:

https://gurps.net/wiki/_media/files/handbook_of_the_planets-beta23.xls
 
Prime_Evil said:
sideranautae said:
From what I've heard GURPS Traveller had the best as far as sys gen.

The system generator in GURPS Space 4e is great, but EXTREMELY crunchy and heavy on maths....

If you're serious about using it, grab a copy of Agemegos' Handbook of the Planets spreadsheet, which automates most of the process. Simply follow the instructions, enter a personal universe number as a seed, and you'll be generating dozens of detailed systems in no time - most of them will be uninhabitable, but that's the problem with anything approximating scientific accuracy...

If you're curious, you can find a copy of the spreadsheet here:

https://gurps.net/wiki/_media/files/handbook_of_the_planets-beta23.xls

Thank you sir!
 
No problems. There's an older spreadsheet that uses the world generation system from First In instead - I'll see if I've still got the URL. It isn't as realistic, but may suit the needs of Traveller GMs better.
 
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