High everyone, I got a copy of Mongoose Traveller for my birthday a couple of months ago, although unfortunately it was 1e and not 2e as I was expecting. I was just wondering how cross compatible the editions are, can I for example pick up 2e High Guard and use the ship rules in there, or is it better to use 1e High Guard along with the 1e ship building rules? It's not that the 1e rules are terrible, it's just that I've heard the 2e rules are better.
I suppose the second thing, although it's lower on the list, is that I enjoy Peter F. Hamilton, especially the Commonwealth Saga, and am in the middle of making a Traveller setting inspired by it (because the rulebook itself is sparse enough in setting that I can actually bend the rules to include relatively cheap FTL travel and FTL communication without breaking anything*), and was wondering if anybody had any ideas on how to handle potentially immortal characters in Traveller. My current plan as to use the build point rules, although if there's an updated version specifically meant to deal with characters who have hit 100+ years floating around it would certainly be helpful.
Anyway, I'm off to strap some homebrewed reaction engines to these ships until I have the free money for the proper rules in pdf (probably the 1e ones unless the new rules are simply amazing).
* Yes, I know it's not the intent of Traveller, but it's close enough that things can flex to fit it.
I suppose the second thing, although it's lower on the list, is that I enjoy Peter F. Hamilton, especially the Commonwealth Saga, and am in the middle of making a Traveller setting inspired by it (because the rulebook itself is sparse enough in setting that I can actually bend the rules to include relatively cheap FTL travel and FTL communication without breaking anything*), and was wondering if anybody had any ideas on how to handle potentially immortal characters in Traveller. My current plan as to use the build point rules, although if there's an updated version specifically meant to deal with characters who have hit 100+ years floating around it would certainly be helpful.
Anyway, I'm off to strap some homebrewed reaction engines to these ships until I have the free money for the proper rules in pdf (probably the 1e ones unless the new rules are simply amazing).
* Yes, I know it's not the intent of Traveller, but it's close enough that things can flex to fit it.