Mongoose News - Journal of the Travellers' Aid Society Volume 6

MongooseMatt

Administrator
Staff member
Greetings, fellow Travellers!

While the majority of Mongoose staff are currently working from home, we are maintaining a truly skeleton staff to handle mail orders in both the UK and US - you may find receiving any orders takes a few more days than normal, but you will still be able to get your books!

Anyway, the sixth and final volume of the current wave of the Journal of the Travellers' Aid Society is now available in both ebook and printed editions. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met in starports, playable alien races, and much, much more...

You can grab your copy of the ebook or printed edition (with free PDF!) right here: https://www.mongoosepublishing.com/journal-of-the-travellers-aid-society-volume-6.html

North American Travellers can grab theirs right here: https://www.mongoosepublishing.com/us/journal-of-the-travellers-aid-society-volume-6.html

Amongst the many articles in Volume Six, you will find:

* How to destroy your enemies with a range of vehicle-mounted missiles
* The Steppehauler Modular Freighter, with prototype Hop Drive
* The ability to rule the waves with a selection of maritime vehicles
* Lessons on making a tramp trader profitable
* Stars and stellar objects to populate the deepest parts of deep space
* Save a populated world from a hurtling asteroid in the adventure Critical Vector

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I love the article on the Type-R Subby, my favourite class of vessel - more than the Type A2 Far Trader. That alone would have sold the whole book for me - but there is so much more in this magazine.

I also love the stats on Hop Drives. I can imagine the Traveller grogs grumbling over the possibility of Hop drives, and even Skip drives. The computations needed for Hop and Skip drives would have to begin to take into account not only planetary body movements, but also the relative movement of stellar bodies in the galaxy and lightspeed delays: any attempts to Hop, or Skip (or Leap!) to a system more than 10 parsecs distant would have to take into account the fact that any information they have on the destination systems could be 10-60 years old, or even 100 - 600 years old, depending on the selected range.
 
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