Module Cost

middenface

Cosmic Mongoose
How does one price a module for a modular section ?

I've already accounted for the cost of making part of the hull modular.

Just need a pointer or a clarification. Much Thanks. (usually I fudge it)
 
I did try to figure that out once (at least) for the CT Cutter modules. I got a close approximation but no hard rule or canon rule tie-in iirc. Which didn't quite surprise me ;)

I think all I managed was a fudge that felt right-ish. Fudge is good :)
 
I think the modular hull option in the rules has fudged the issue more than it has cleared it up. It tells you about the ship + modules as a whole, but not how to design individual modules or the base ship without its modules.

House Rule Alert: Hence, I just treat them as separate items. For example, the 50-ton modular cutter: it's a 20-ton ship and a 30-ton module. With docking clamps.
 
I assume a module cutter here, but the same rules would apply to any modular ship.

Could treat it as a 20 ton ship (with docking clamps, and drives/power plant appropriate for a 50 ton ship). The modules would be priced as a 30 ton ship with the appropriate costs for whatever you put in it. Obviously, you wouldn't need maneuver drives, powerplants, or computers for that 30 ton module - those are already in the remaining 20 ton ship part.

Or, it is a 50 ton ship with a 30 ton "bay", which is essentially an empty 30 ton removable cargo bay module. Additional modules would be created as a 30 ton ship (again, without drives as those are already in the rest of the ship). Similar to a 50 ton weapon bay - built into the ship, but the bay can be removed and replaced with another bay weapon easily. (This is the way the cutter would work in my games.)

I guess basically I'm saying, either way you look at a modular ship, design the modules as you would a ship - just leave out the parts you don't need like drives and such. So as Andrew said - the price of the hull + the components you want.
 
Vile said:
House Rule Alert: Hence, I just treat them as separate items. For example, the 50-ton modular cutter: it's a 20-ton ship and a 30-ton module. With docking clamps.
The same here, especially since in my settings the ship and the module
often have different armour.
 
Back
Top