modern

mwsasser

Mongoose
Has anyone tried a modern spin on rq2 yet? I'm curious about skills, weapons & armor. I'd wonder how magic might have evolved too, although sorcery might be much more interesting.
 
I have not tried this, at least yet :)

Magic would not be my priority and would handle it (if at all) with the same rules as in fantasy.

I would try and keep the skill list as compact as possible, only adding those skills that are absolutely needed (maybe setting specific).

For firearms I would probably take a look at BRP for range, damage and RoF. I would still add a sort of penetration value for the weapons (especially for firearms). Armor would be rated more like a shield mechanically and this would be compared to penetration value of the gun. This would show how well the shot penetrated the armor if at all. I don't know if DR would be needed then, at all.

I have not paid any thought about Combat Actions using firearms but some additional ones (like using automatic fire) would be needed.
 
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