While the works on this forum, and perhaps outside, contribute to more balanced game favouring choice and thinking, I feel it might add a layer of hidden rules which are only know to the likes of us who gradually come up with them, adding them few by few, after some debates.
To a newcomer who is going to meet High Guard for the first time, finding (or not finding) such rules might result in him being overwhelmed, and sometimes frustrated, by all the little modifiers he finds laying here and there. I've experienced such in the older editions of DnD.
For example, a table for all the to-hit modifiers for the bay and messon weapons would help.
A table for the Ds of the screens would also help. Currently there is one showing their other parameters but not the 2D (1DD) per screen(s).
Basically little things which make the processing of information slightly easier compared to finding it in the text and later searching again for it in the text.
To a newcomer who is going to meet High Guard for the first time, finding (or not finding) such rules might result in him being overwhelmed, and sometimes frustrated, by all the little modifiers he finds laying here and there. I've experienced such in the older editions of DnD.
For example, a table for all the to-hit modifiers for the bay and messon weapons would help.
A table for the Ds of the screens would also help. Currently there is one showing their other parameters but not the 2D (1DD) per screen(s).
Basically little things which make the processing of information slightly easier compared to finding it in the text and later searching again for it in the text.