Minor suggestion for rules clarity

arcador

Mongoose
While the works on this forum, and perhaps outside, contribute to more balanced game favouring choice and thinking, I feel it might add a layer of hidden rules which are only know to the likes of us who gradually come up with them, adding them few by few, after some debates.

To a newcomer who is going to meet High Guard for the first time, finding (or not finding) such rules might result in him being overwhelmed, and sometimes frustrated, by all the little modifiers he finds laying here and there. I've experienced such in the older editions of DnD.

For example, a table for all the to-hit modifiers for the bay and messon weapons would help.
A table for the Ds of the screens would also help. Currently there is one showing their other parameters but not the 2D (1DD) per screen(s).

Basically little things which make the processing of information slightly easier compared to finding it in the text and later searching again for it in the text.
 
Let's call a spade a spade here - anything we do here to help the uninitiated will be greatly needed. This rule set if you're not intimately familiar with them is... not intuitive.

It really does need a complete combat example with the how, why and where (in the rules) detailed.

And same for ship build.
 
I had asked for pdf examples to be uploaded to the forums, or even an entirely new section. I would love to see a ship built, from scratch, using the rules. The original CRB did that, though it jumped a bit in steps, and in some examples they were flat out wrong..... The, err, discussions we have on here can be illuminating, but it's so damn EASY for publishers to offer after-release support rather than let their player community debate and educate and inform.

It would be easy enough to do on an official level. I would hope that all materials would have a reference to the website and print in really big, BOLD letters - GO HERE AND LEARN MORE! AND ITS FREE!!!!
 
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