Minbari vs. Brakiri help

chainmailler

Mongoose
Alright what are the Bakiri known for? For instance drazi for bore-sight, minbari for stealth, etc.... , or what should the minbari take to counter what ever they take? Just wondering for my game on sunday. Tentative lit for (8 points battle) is as follows

Sharkann

Tinashi

Tinashi

Troligan

Troligan

Tigera

Tigera

Teshlan

Teshlan

how does it look?
 
Brakiri are best known for not using many special rules - there ships all rely on solid numbers of Damage/Crew and good AD on standard Beam and AP weaponry. They have reasonable fighters, OK AF, average manoeuvrability and speed and average range. The one thing they excel in is choice and options (except for non-fighter choices at Patrol PL).

From a Minbari player's perspective, the best advice I could give you vs. Brakiri is to try and specialise in one or two areas as any Brakiri fleet will out-generalise you. This could be to excell at the fighter game, have lots of decent ranged beams, go for the brawler fleet, etc.
 
Almost all of their weapons are AP and they don't have much on the long range spectrum. Many of their ships are lumbering but like the Narn fleet can take a larger amount of damage than a ship of equivilent size from another race. The Akioki can take as much damage as a Sharlin and is a lower priority level. About half of their beam weapons are slow-loading as well. Gravitic Shifters can throw a wrench in your plans but overall you should be able to just use your stealth and better range to hold him back. He may overrun you in fighters though as you have a small number of them. Only 6 flights I think along with 2 flyer flights. Personally I'd say lose the Troligan's and get some more long range ships. Maybe switch them out with Shantavi's. Anyway just my two cents.
 
hey heres my up-dated list, I switched out teh troligans for another sharkann

Sharkann

Tinashi

Tinashi

Sharkann

Tigera

Tigera

Teshlan

Teshlan

that better?
 
I think you'll find it to be much better. The increased stealth and range I think will do you a lot more than the Troligan's would have. Also the 2 Nial flights are much better than the flyer flights so that'll help as well.
 
be aware that IF he takes a Takata, you don't want to bunch ships. it has 4 banks of 4AD e-mines, double damage. Can make a mess of most of your ships if not dealt with quickly. It's a warship, but has 2 45 turns, this could be your biggest threat!
 
From my brief experience as Minbari (Against Brakiri, ironically) the things you want to avoid are the Takata Mine Cruiser, and the Ikorta Light Assault Carrier. The Ikorta is incredibly dangerous because it has an effective weapon suite, and carries 10 soldiers, meaning that any of your ships that get crippled will almost certainly be overwhelmed by a wave of Brakiri marines.

The Takata is deadly, its 4 banks of E-mines ignore your stealth, have excellent range, are AP, DD, and the ship they're on is tough to boot! If there's one on the table, bracket it with your Sharkaan's immediately.

The key, I found, was to keep at range. Stealth works best at range, and the Minbari's weapons have a significant range advantage. And if he has a Takata , don't bother with fighters.
 
One thing I've noticed is that the more overcomplicated a fleet gets, the more often the solution for said fleet is simplicity. IE, minbari are big fancy ships with all sorts of nifty advantages and ways of disabling the special abilities of their opponents...so what's the best solution for that? Take big ol' flying bricks that happen to have lots of guns.

This is what brakiri excel at, narn too...and so you have the two fleets that really seem to do well in general against minbari. My advice is to make sure you concentrate on each flying brick in turn and make sure it is really, really, really dead before you move on to the next one, since even crippled brakiri ships usually retain most of their weapons (since usually they only have 1 per arc, maybe two) and have no special traits to lose.
 
Minbari need to be very careful against Brakiri, and especially against the Graviton Beam, and the worst ship of the lot is the nasty Haltona. One of the 2E changes is the interaction between Stealth and Slow-Loading. You used to be considered to have fired if you used a Slow-Loading weapon and failed your stealth roll. Now, you aren't. This means that missing your Stealth roll don't hurt nearly as much against the Minbari as it did before .... fail your roll? Just try again next turn.

This makes Slow-Loading a premium property to have, as long as you get AD back as compensation. And boy, does the Haltona ever, getting 5 AD of DD Beam backed up by being a solid ship in all other ways.

Some of us at my LGS consider the Haltona to be one of the next great broken -- er, marginal -- ships. Considering the interaction between Stealth and Slow-Loading, you should consider these very high priority targets.

In some instances, the New Brakiri can create very powerful carrier fleets now as well, based on the now-excellent Brokados (its only current match at Raid Fleet carrier, IMHO, is the also-premium Garasoch), and the hulking Cidikar. I have zero idea if this kind of fleet works against the Minbari or not.

Some guesses at Brakiri-only 8-battle fleets:

Beamteam:

Takata (2)
Avioki
Avioki
Brokados-Brikorta-Shakara
Haltona-Haltona
Haltona-Haltona
Haltona-Ikorta-Shakara

Concept is to trust in the positive interaction between Stealth and Slow-Loading. Squadron up the Haltonas for massive fire-for-effect if you out initiative-sink him (you do.) Falkosi are mostly defensive, but can be used for one or two stealth reductions during the game. Best used as interceptors for your Haltonas if you encounter Troligan/Tigaras. You could swap out one Haltona for two Ikorta if the mood serves you. Try to kill out the speedy Tigara/Teshlan hulls first, before they can effectively All Power past you and exploit the Agile trait.

Carrier Strike:

Cidikar (2)
Takata (2)
Brokados-Brokados
Haltona-Brikorta-Ikorta
Haltona-Brikorta-Ikorta
Haltona-Shakara-Riva wing-Riva wing.

Concept is to force Minbari from creating mutual antifighter support grids by the Takata's mine fire, then pick off wing ships by massive fighter strikes. The Takata can also eliminate Nials to preserve your strike fighters. The strike is huge; if you do some Falkosi-to-Pikatos exchanges (which I think are allowed ... don't have my books right now) you can get a force of something like 16 Falkosi, 20 Pikatos and 6 Riva. Do NOT overkill with the fighter strikes as you can lose your strike force in one ship's explosion very quickly. Even if half of your fighters fail their stealth checks, you can create fantastic carnage when this is concentrated on one unlucky vessel. I don't remember if Minibeams in 2E still retain their secondary Accurate function against Aux Craft, but I don't think they do anymore, which makes this viable. Remember that, as currently defined, Fighters are Ships and as such benefit from Scout redirection of fire. Redirected Riva are VILE. Fighters can create enough opportunities for criticals that the Ikortas can exploit by boarding; this is extremely dangerous and makes them priority targets.
 
Burger said:
Triggy said:
any Brakiri fleet will out-generalise you
Now that is a phrase I must remember ;)
Well there was just no other way to put it :)

Flexibility is a strength (well, it can be anyway) and Brakiri are as much a Jack of All Trades as any fleet out there.
 
I think the Brakiri are between the Narn and the EA. There more of a blend of the two. And culture wise they are similar because they sought out humanity and wanted to emulate them. They considered humanity a cousin. Link for that info is...
http://www.b5tech.com/league/leagueraces/brakirirace/brakirirace.html
 
Greetings,

It was mentioned in one of the S&P that the Brakiri fleet is the closest fleet to the EA out of all of the alien races. Rules-wise the long range beam weapons and potentially massive carrier forces are two of the most recognisable positive traits, and for negative traits there is lumbering. As far as ship design goes the Brakiri are roughly similar to the EA. Big multi-purpose vessels that can take a lot of damage to put down and on occasion masses of secondary weapons to maim and mutilate their opponents up close.
One thing that the Brakiri can't really do is break through stealth very well unless they have the shiny stealth/anti-stealth vessel the Shakara. It is the only vessel in the Brakiri Fleet that has the scout trait and the stealth trait. So it will normally be a pain in the ass to hit and will reduce your own vessel's stealth scores. Kill it as soon as you can and it should only take two hits with a beam weapon to nuke as it has a very low damage score. Thing is that hitting it is going to be an issue.
The Avioki is going to be one of your main issues. Althought the main beam weapon is slow-loading it has 8AD, DD... Good rolls can really punish the Minbari fleet. The only saving grace about this is that it only has an 18" range. Although the Avioki variant to really watch out for is the Kaliva. 35" AD5, SAP, TD... That is hitting most of your fleet on 3+ and at a range that you can only reply with your Sharkaan.Changing a Tinashi (or possibly both) to a Shantavi will help give the Brakiri player too many long range TD beam weapons to face, and your fleet stays the same size... The only flaw with this suggestion is a lack of dedicated AF.

Or if you feel like being a total git and have some Leshaths, change a Sharkaan into a Sharoos and hold it in hyperspace. Do a Black Star in the middle of the biggest nastiest vessel and then start chewing up the surrounding fleet with your all-round beam weapons and your fusion cannons. 8AD, TD within 2" of the template if you pass a sucessful crew check will really mess up most Brakiri vessels, or at least make them easier to destroy. Your Sharoos may not see the end of the game once the Brakiri open up on it, but every Brakiri vessel firing or panicking about the Sharoos is one less pummelling the main body of your fleet.

Regards,

Khib yusa
 
further to khib yusa's post if you do wanna to a Black Star, you could jump in the Tigaras and a Troligan if you want one in your fleet for the extra point-blank blastiness. Just remember to target the ships w/out Interceptors.
 
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