Combat round 2:
N. Comp init.l: 3 (squad 5), 9 (squad 3), 10 (squad 2), 6 (squad 4), 8 (squad 1)
501st init.:5 (1st squad), 6 (2nd squad), 8 (3rd squad), 9 (4th squad), 9 (5th squad)
N. Comp. squad 2:
Actions: Firing on 3rd squad
3 x Flechette rifle auto shots (+1skill, -1cover): 6, 6, 6, 8, 7, 6, 3, 9, 5
Damage: 2, 5
Rifleman 1: End: 0
1 x ARMP shot (+2 skill, -1cover): 13
Damage: 36
Sniper killed
1 x autocannon auto attack(+1 skill, -1 cover): 4, 5, 12
Damage: 14
Gauss gunner unconscious
501st, 4th squad
Actions: firing on squad 4
8 x single gauss shots(+2skill): 11, 11, 9, 13, 9, 10, 11, 6
Damage: 14, 15, 15, 8, 13, 14, 18
Scout dead, Support unconscious, Team leader dead, Gunner unconscious
1 x Gauss LMG auto attack(+1 skill): 7, 5, 10
Damage (after effect and armour): 13
Scout at End:0, Str: 1
1 x single guass sniper attack(+2 skill, +1range): 8
Damage (after effect and armour): 14
Support dead.
N. Comp. squad 3:
Actions: Firing on 2nd squad
3 x Flechette rifle auto shots (+1skill, -1cover): 7, 7, 7, 6, 6, 5, 5, 6, 8
Damage: 3
Rifleman 3: End:4
1 x ARMP shot (+2 skill, -1cover): 8
Damage: 43
Gauss gunner killed
1 x autocannon auto attack(+1 skill, -1 cover): 9, 4, 8
Damage: 15, 15
Rifleman 1, 9 unconscious
501st, 5th squad
Actions: firing on squad 1
8 x single gauss shots(+2skill): 11, 13, 11, 9, 7, 12, 13, 7
Damage: 25, 19, 12, 14, 16, 17
Scout dead, Team leader dead, Gunner unconscious, Support dead
1 x Gauss LMG auto attack(+1 skill): 11, 3, 11
Damage (after effect and armour): 13, 6
Scout at End:0, Str: 1
1 x single guass sniper attack(+2 skill, +1range): 6
N. Comp. squad 1:
Actions: Retreating
Scout 1 flees towards the command unit.
501st, 3rd squad
Actions: firing on squad 2
6 x single gauss shots(+2skill): 7, 11, 8, 7, 12, 12
Damage: 15, 13, 19, 17
Scout unconscious, Support unconscious, Gunner dead
2 x guass rifle auto attacks(+1 skill): 6, 9, 9, 9
Damage (after effect and armour): 5, 15, 11
Scout dead, Gunner dead(more)
N. Comp. squad 4:
Actions: taking pocket nuke, throwing pocket nuke
Throw(-3 skill): 6
Pocket nuke scatters: 8 metres short (distance between squads =30m)
Blast: 45m (hits both scout and enemy squad)
Damage: 46 (both squads wiped out)
501st, 2nd squad
Actions: firing on squad 3
4 x single gauss shots(+2skill): 10, 10, 11, 6
Damage: 10, 12, 18
Scout 1: End: 0, Str: 4, Support End: 0, Str: 2, Gunner unconscious
2 x gauss rifle auto attacks(+1 skill): 10, 7, 5, 3
Damage (after effect and armour): 10
Gunner dead
1 x gauss sniper attack(+2 skill, +1range): 14
Damage: 19
Scout 1 Dead
501st, 1st squad
Actions: firing on squad 5
4 x single gauss shots(+2skill): 11, 13, 8, 10
Damage: 14, 11, 12, 16
Gunner dead
Damage so far:
N. Comp. squad 1: 1 scout remaining (Str:1)
N. Comp. squad 2: 1 scout dead, Gunner dead, Support unconscious
N. Comp. squad 3: 1 scout dead, Support End: 0, Str: 2, Gunner dead
N. Comp. squad 4: All dead
N. Comp. squad 5: All dead
501st, 1st squad: Rifleman 1+2 unconscious
501st, 2nd squad: Rifleman 1+9 unconscious, Gunner killed, Rifleman 3: End: 4
501st, 3rd squad: Sniper killed, gunner unconscious, Rifleman 1, End:0
501st, 4th squad: all dead
501st, 5th squad: No casualties
Total dead: N. Comp.: 18 casualties, 501st: 12 casualties
The contact becomes a full fledged fire-fight, bullets flying everywhere. Auto-cannon rounds rip through trees and people are screaming. Ninja company is getting devastated by the heavier fire-power of the 501st. All of a sudden there is an enormous explosion in the middle of the lines, and one of the 501st's positions is ripped apart by a pocket nuke. A scout makes it back too the Captains position, asking for a retreat order to be called...
That.... that was round two, and it was vicious. Ninja Company has lost over half of its complement, and only its heavy weapons specialists are really capable of doing much damage to the 501st. I've been using the scouts flechette carbines, rather than sniper rifles, because sniper rifles are long range weapons, whereas the snipers of the 501st are the equivalent of designated marksmen... I just thought I would explain my reasons. Also, I only just discovered that the pocket nuke is a charge rather than a grenade. Oh well, it was awesome, and Ninja company are losing badly enough to warrant it.
Next round (possibly the last) will in the next few days
