Messed up DD allocation.

cordas

Mongoose
This is a rule that The Old Soldier found on page 18 of the main rule book....

Note that if some models shooting into a Fire Zone can draw a clear Line of Sight to an enemy model or deprive him of cover, while other models on the same attacking unit cannot, you should roll your Damage Dice seperately for them.

I am wondering how this will impact on the DD allocation rules on page 17......

If you are rolling DD seperatly then you must allocate them seperatly, otherwise there is no point to rolling them seperatly, so how should they be allocated?
 
cordas said:
If you are rolling DD seperatly then you must allocate them seperatly, otherwise there is no point to rolling them seperatly, so how should they be allocated?

My suggestion would be allocate them to the model in the FZ closest to the shooting model. instead of unit. If you choose to resolve the shot at that time, you could do so. However, if the model survives, tag it in some way, such as face in the opposite direction, so when you role the next shot, you don't allocated a second DD to any model until all models in the FZ has been allocated one. Once that happens, allocated the rest where you want.
 
I'm a massive fan of the KISS principle... and the 'buckets of bullets' approach. We normally play on the 'swings and roundabouts' idea that if a unit is pouring automatic fire into an area (particularly an urban area) it won't just be aimed direct fire that causes casualties. :wink: Nothing quite like poking your head around a corner, and copping a riccochet!

I have been trying to get my main opponent to stop thinking of INDIVIDUAL soldiers, and thinking of UNIT fire. Not that a figure with no line of sight to anything should get a shot, or that a figure entirely out of line of sight should have dice allocated, but it does seem silly with these rules to be taking issue with one model being able to see one other model if the units have line of sight to one another.

Of course, this is just my opinion!
 
Pretty much what we have been doing, with the LMG's having a different colour to the Assault Rifles, for suppression & such. A/T weapons usually roll a D10, so are easy to tell apart, even for my ageing eyes!
 
Lorcan Nagle said:
The easiest way to do it is to roll all the dice together, using different colours for different weapons.

I know that, my question is how do you allocate the resulting damage dice?

As if you are rolling the dice seperatly (or using different coloured dice) then surely the allocation rules need to be changed. Or can you allocate dice from 1 model without LOS to an enemy model, simply because its the closest?

If you say no that doesn't make sense just allocate it to the cloest one in LOS then you have changed the basic allocation rules.... so how do they now work?

Does the fact that only 1 shooting model in the unit has LOS to 1 enemy model mean that his shot automaticaly goes to that 1? Or does his shot only go to that model if it happens that the allocation die fall that way? What if he is the closest model to that model, but there are other models in the shooting unit that are closer to other models? Or any one of a hundred other oddities, that where nice and neatly ignored before this rule was added...........
 
Ok... we would play that as:
If NO model in the attacking unit can draw line of sight to a particular model (Blocked Line Of Sight), then that model is not eligible for allocation of DD.

If one or more models in a unit can draw line of sight such that no cover or obscured LOS applies (IE: enfilade fire), whereas it DOES for the remainder of the unit, then roll those few seperately. I might add, this has not come up yet. Mostly units are close enough together that what applies for one model applies for all.

We only use seperate colours to differ between the greater suppressive power of the LMG vs the AR's

We DON"T tend to worry about whether a particular model can see another particular enemy model, and then roll that die. So long as every model in the unit can draw some sort of LOS to an enemy model... Blaze away! No LOS, no shot.

If you still need a definitive decoding of the rules, rather than just my interpretation, maybe the Rulesmasters Forum might be able to help. Don't know how much the Powers That Be drop by here.
 
I have posted there, I know what we do currently and it works nicely. However we do like to try and play the rules as written as we often find they have hidden depths that you don't find out untill you have played them a few times.

I am just annoyed they took a nice simple system that worked and decided to chuck a spanner in the works without a care for how it actually plays out, or at least explain it.
 
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