Merchant Prince Technology n stuff...

Would domination and submission skills fall under art, carouse, persuade or trade?

  • Art

    Votes: 0 0.0%
  • Carouse

    Votes: 0 0.0%
  • Persuade

    Votes: 0 0.0%
  • Trade

    Votes: 0 0.0%

  • Total voters
    0

DeadMike

Mongoose
Merchant Prince lists Punitive Restraints (page 113) at TL7. Correct me if I am wrong, but didn't that kind of technology become available at tech level 1 or 2? The price also seems a bit steep at tech level 7. Maybe at earlier tech levels where it all had to be hand made by a blacksmith, but with humans being the sexual deviants they are, they should become much cheaper at tech level 7. Unless of course they are talking about buying a complete set instead of just one item.

Another thing, if you are going to go to the trouble of creating a concubine career, why not go all the way and create more advanced versions as well? You could have like prostitute, junkie prostitute, high class prostitute and dominatrix. Would domination and submission skills fall under art, carouse, persuade or trade?

Sorry, just thought I would lighten things up a bit. :-)
 
DeadMike said:
First poll I put up, sorry about that. I guess a write in would count then.

No worries, wasn't a criticism so much as (an attempt at) witticism :)

I voted "Carousing" as best match by a slim margin imo. I think this poll is best served by an specific and an "All of the Above" wouldn't help much. Write-ins for other possibles might be valid, though none leap to mind.

I'm reminded of discussions about applying practices depending on the Skill used. That might serve here as well. The example I usually use is ordering and commanding troops. Using Leadership skill you instill confidence and awe in your personage and get things done. Using Carousing you're their buddy and they'll do what you ask because they like you. Using Intimidation they'll do what you say as long as they fear you more than what you order them to do. Using Tactics they'll understand you have a good plan of action so they'll follow orders to implement it. And so on...
 
Lol! Yeah, I had poked at the economic viability of transporting a slave from star system to star system for very little payoff compared to the risk (let alone expense).

They do indeed have some TL mixups on the equipment...

And I would tend to agree that Carousing is probably a good catch-all skill. Sure there are some male concubines, but I'm betting they are probably much poorer than their female counterparts... Economics and the laws of supply and demand being such as they are... :D
 
phavoc said:
And I would tend to agree that Carousing is probably a good catch-all skill. Sure there are some male concubines, but I'm betting they are probably much poorer than their female counterparts... Economics and the laws of supply and demand being such as they are... :D

Which might be completely different for other races.
 
Some versions of Traveller have an "Interaction" cascade/cluster. Without specifying further, I'd place the indicated skill into that cluster, and leave it to the referee's discretion (and taste or lack thereof) as to how to actually manage it in a game - and, quite honestly, I don't think I want to know what sort of scenario the OP was envisioning, and I don't think it would be appropriate to include it in any official or semi-official published scenario - and I would be very reluctant to publish in Freelance Traveller any scenario that was explicit about it.
 
In my universe the skills in question would probably be Art skills, a special
kind of acting or performance skills. However, I very much doubt that any
of our player characters would learn such skills, or that I would have much
use for non-player characters with such skills ...
 
far-trader said:
DeadMike said:
First poll I put up, sorry about that. I guess a write in would count then.

No worries, wasn't a criticism so much as (an attempt at) witticism :)

I took it as a little constructive criticism since you are absolutely correct. It would be applied to a trade, but IMO like Rust I feel that it would be an art skill to master. At least done correctly.

FreeTrav said:
Some versions of Traveller have an "Interaction" cascade/cluster. Without specifying further, I'd place the indicated skill into that cluster, and leave it to the referee's discretion (and taste or lack thereof) as to how to actually manage it in a game - and, quite honestly, I don't think I want to know what sort of scenario the OP was envisioning, and I don't think it would be appropriate to include it in any official or semi-official published scenario - and I would be very reluctant to publish in Freelance Traveller any scenario that was explicit about it.

I'm sure you are absolutely correct. I was actually shocked that mongoose thought it appropriate to put in the creation process for PC slavers. Then again, if you have PC slavers, why not a PC dominatrix? May fit it to the same game.

rust said:
In my universe the skills in question would probably be Art skills, a special
kind of acting or performance skills. However, I very much doubt that any
of our player characters would learn such skills, or that I would have much
use for non-player characters with such skills ...

Honestly Rust, I don't think I would want to play in a game where this was a part of an adventure, let alone the main subject of the adventures. Especially since the group I play with are all males. Though I feel the same way about PC's being slavers. I wouldn't take part in a game like that either. Just thought it was an amusing thought and would see what others thought. This thread was not to be taken as an idea for future campaigns. :-)
 
DeadMike said:
I was actually shocked that mongoose thought it appropriate to put in the creation process for PC slavers. Then again, if you have PC slavers, why not a PC dominatrix? May fit it to the same game.

There is a world of difference between a slaver and a professional dominatrix.
 
Jeff Hopper said:
There is a world of difference between a slaver and a professional dominatrix.
Indeed, the victims of the dominatrix pay for the pleasure to be her vic-
tims, and would doubtless protest against any description of her art and
their special relationship as a crime.

The victims of a slaver, on the other hand ...
 
Rikki Tikki Traveller said:
Spica's Career Book 2 has a Slave Career AND a Companion Career.

The specialties for Companion are Streetwalker, Geisha and Pimp.

In this case, I'd say that a Pro Domme falls under the heading of Geisha.
 
The slaver only sees people as a commodity. Likely works in conjunction with organised people trafficking rings. People are just cargo to slavers.

A dom or domme, on the other hand, sees individuals as clients. It isn't about the money, as much as the service the domme provides to the clientele. For the clients, the domme is the provider of a kind of release. Almost invariably, a domme gets custom from rich, powerful men who are bored with all the yes men around them, and want somebody to stand up to them once in a while.

And manacles and restraints would have been around since the invention of gut and leather binding and rope. TL 1 or thereabouts. You just have to know to tie knots well, so the client can't move about too much.

And yes, the knot tying thing comes from personal experience. Both giving and receiving. Shibari can be such an interesting hobby.
 
Persuade for me. Though I think this is one of those situations where several skills could apply (make a Persuade/Carouse check...)

Am I the only one who thinks adding an Interrogation skill in Mercenary was a bit redundant? I would have thought Persuade was all the skill needed... Use Int for interrogation and Str for strong arm techniques. Maybe Edu for electrodes to the goolies and drug techniques...
 
rinku said:
Persuade for me. Though I think this is one of those situations where several skills could apply (make a Persuade/Carouse check...)

Am I the only one who thinks adding an Interrogation skill in Mercenary was a bit redundant? I would have thought Persuade was all the skill needed... Use Int for interrogation and Str for strong arm techniques. Maybe Edu for electrodes to the goolies and drug techniques...

Well, let's see. A direct quote from my core book states "Persuade is a more casual, informal version of Diplomacy. It covers fast talking, bargaining, wheedling and bluffing. It also covers bribery or intimidation." Yup, you are correct.
 
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