iainjcoleman
Banded Mongoose
Am I missing something, or is the Kill Shot rule in Mercenary entirely useless?
Normal aimed shot: aim for up to six actions, gain +1 DM to hit per action.
Kill shot: aim for up to six actions, no DM to hit but, if you do hit, get a +1 DM to damage per action.
The thing is, the effect of your to-hit roll is added to your damage. Let's see how this works. Assume aiming for the maximum six actions in each case, with no to-hit DMs other than aiming.
Normal aimed shot: Hit on a 2 or more, with +1 damage for each point the roll is above 2. If you roll a 7, you hit with +5 damage; if you roll an 8, you hit with +6 damage; if you roll a 12 you hit with +10 damage.
Kill shot: Hit on an 8 or more, with +6 damage plus an additional +1 damage for each point the roll is above 8. If you roll a 7 or less, you miss, causing no damage; if you roll an 8, you hit with +6 damage; if you roll a 12 you hit with +10 damage.
If my reading of the rules is correct, why would anyone choose a kill shot?
Normal aimed shot: aim for up to six actions, gain +1 DM to hit per action.
Kill shot: aim for up to six actions, no DM to hit but, if you do hit, get a +1 DM to damage per action.
The thing is, the effect of your to-hit roll is added to your damage. Let's see how this works. Assume aiming for the maximum six actions in each case, with no to-hit DMs other than aiming.
Normal aimed shot: Hit on a 2 or more, with +1 damage for each point the roll is above 2. If you roll a 7, you hit with +5 damage; if you roll an 8, you hit with +6 damage; if you roll a 12 you hit with +10 damage.
Kill shot: Hit on an 8 or more, with +6 damage plus an additional +1 damage for each point the roll is above 8. If you roll a 7 or less, you miss, causing no damage; if you roll an 8, you hit with +6 damage; if you roll a 12 you hit with +10 damage.
If my reading of the rules is correct, why would anyone choose a kill shot?