Reynard
Emperor Mongoose
We've casually discussed this from time to time and I put some extra thought to the topic. Where are all the really big interstellar freighters? We know about of adventure class scales usually 1000-5000 ton ranges but they really can't serve the needs of worlds with any population or sizable trade. Something larger is hauling vast quantities of goods that should dwarf the minds of most. Even ships in the tens of thousands of dton wouldn't carry much to service entire worlds.
I looked at current naval freighters for inspiration to function and size. As you can imagine, there are lots of hauling specific cargos to smaller ports for local distribution and easily supported by many world ports. An average size freighter is in the tens of thousands of Dead Weight Tons and do a fair job to supply a nation or continent but still you need many to provide anything close to meet demands. Of late, their is a class of super freighters built to efficiently haul huge tonnage of cargo at one time greatly increasing trade supply.
I wanted an example to compare and use a representative called the Maersk Triple E. It has a 55,000 ton displacement 400x59x73 meters. I fudged a bit for a conversion of 127, 615 dtons. It carries 18,000 Twenty foot Equivalent Containers or about 52,2000 dtons in it's structure. A TEU is about 6.2x2.4x2.4 meters or 2.9 dtons and is a standard container you see hauled on tractor-trailers though the 1 TEU container is preferred. That's a lot of trucks fanning out from the port! Problem is these sizes need special deep port facilities to handle them and those are rare in the world. In the end, you still get a lot of freight into an are at one time.
Now that's to service continents but Starports service entire worlds. This means freighters need to be scaled more but that can also mean incredible scales bordering on Star Wars multi kilometer vessels. An average megafrieghter could be smaller and serve to haul a sizable amount of goods while being manageable. For this example I chose a 500,000 dton vessel as a starter.
Megafreighter, automated 500,000 dton 94,458 MCr.
Hull: Dispersed, light, non-gravity
Armor: 0
Manuever: 1
Jump: 3
Power plant: TL 12 fusion
Fuel: 1 x J1, 4 weeks operation
Bridge: Standard
Computer: 15 bis
Software: Maneuver/0, Library, Jump control/3
Sensors: Civilian
Staterooms: 10
Cargo: 280,389 dtons
Options: Docking Clamp Type II, Virtual crew/0 (Pilot, astrogator, Remote operator/engineering), Repair drones.
Fully automated to shuttle cargo between large population worlds with A and B Highports able to support and service such behemoths. A dedicated fuel facility is a must. Highguard page 39 (cargo crane) suggests standard containers at 32 and 65 dtons. These are transferred to and from an orbital warehouse and distributed to other ships or planetside distribution facilities.
Astrogation updates are calculated and transmitted to the ship from the port. Major engineering duties and inspections are performed by port teams while unloading and loading. The repair drones handle routine and minor repairs during the voyage controlled by the central virtual engineer. Staterooms are for temporary inspectors and special teams during flights. The bridge allows emergency manual control.
Variant ships are Jump 1 and Jump 2 with the extra space for more cargo capacity.
I looked at current naval freighters for inspiration to function and size. As you can imagine, there are lots of hauling specific cargos to smaller ports for local distribution and easily supported by many world ports. An average size freighter is in the tens of thousands of Dead Weight Tons and do a fair job to supply a nation or continent but still you need many to provide anything close to meet demands. Of late, their is a class of super freighters built to efficiently haul huge tonnage of cargo at one time greatly increasing trade supply.
I wanted an example to compare and use a representative called the Maersk Triple E. It has a 55,000 ton displacement 400x59x73 meters. I fudged a bit for a conversion of 127, 615 dtons. It carries 18,000 Twenty foot Equivalent Containers or about 52,2000 dtons in it's structure. A TEU is about 6.2x2.4x2.4 meters or 2.9 dtons and is a standard container you see hauled on tractor-trailers though the 1 TEU container is preferred. That's a lot of trucks fanning out from the port! Problem is these sizes need special deep port facilities to handle them and those are rare in the world. In the end, you still get a lot of freight into an are at one time.
Now that's to service continents but Starports service entire worlds. This means freighters need to be scaled more but that can also mean incredible scales bordering on Star Wars multi kilometer vessels. An average megafrieghter could be smaller and serve to haul a sizable amount of goods while being manageable. For this example I chose a 500,000 dton vessel as a starter.
Megafreighter, automated 500,000 dton 94,458 MCr.
Hull: Dispersed, light, non-gravity
Armor: 0
Manuever: 1
Jump: 3
Power plant: TL 12 fusion
Fuel: 1 x J1, 4 weeks operation
Bridge: Standard
Computer: 15 bis
Software: Maneuver/0, Library, Jump control/3
Sensors: Civilian
Staterooms: 10
Cargo: 280,389 dtons
Options: Docking Clamp Type II, Virtual crew/0 (Pilot, astrogator, Remote operator/engineering), Repair drones.
Fully automated to shuttle cargo between large population worlds with A and B Highports able to support and service such behemoths. A dedicated fuel facility is a must. Highguard page 39 (cargo crane) suggests standard containers at 32 and 65 dtons. These are transferred to and from an orbital warehouse and distributed to other ships or planetside distribution facilities.
Astrogation updates are calculated and transmitted to the ship from the port. Major engineering duties and inspections are performed by port teams while unloading and loading. The repair drones handle routine and minor repairs during the voyage controlled by the central virtual engineer. Staterooms are for temporary inspectors and special teams during flights. The bridge allows emergency manual control.
Variant ships are Jump 1 and Jump 2 with the extra space for more cargo capacity.