Our local group is currently playing a Mega Campaign and have run across a few issues. For reference the link is to our webpage
http://www.zalefamily.org/acta2/index.html Thanks to Fuzzilogic for hosting the site and keeping the pages updated.
There is a group that is running a campaign in Iowa I think that has a great website. I must admit I took some ideas from that site for the format of our system. I do not know who it is on the forum, but who ever you are Thank You, you have a great site and I always check it out to see how your camapign is going.
Has anyone tried to run a Mega Campaign where there are multiple systems with multiple strategic targets?
With multiple strategic targets, the RR points can increase rather rapidly. On turn 6 the Narn player has 202 points and has only been involved in 3 on table battles. I am playing Brakiri and currently have 30 poitns but have been involed in several on table games and bought multiple ships.
We started out with 10 points of War level, which is based on the Mega Campaign in the 1e rule book, but have found out that this number was too high and we should have stuck with 10 Battle points.
The current point breakdown swings battles way too much towards a swarm fleet, EA Early and Narn in our campaign. I know that this has been discussed and we are thinlking about going back to the Armageddon Point Break down. I know that this has been discessed at lenght here on the forum, I just want to know if anyone has scrapped the current system and gone back ot the old one.
With the current point breakdown at a 5 point battle or higher level game, it takes too long to finish a game. We had a 5 point Battle. the Minbari did not take a very good fleet, but the EA Early age had 30+ ships on the table, lots of 2-fers. They played about 5 hours and only got in 4 turns. How long do games of similar size take place do others take?
We use the system in the rule book for determining the random level and points, but has anyone considered limiting the size of a game so it can be completed in an evening? With swarm fleets and a large game, it basically takes too long to finish a game. One of the things that we njoy about the system is originally how fast you could get a game in. It now seems that with the swarm fleets and the current points breakdown there are too many ships on the table and it really slows the game down.
With Swarm fleets, the current points breakdown, and the lucky critical hit from a patrol level ship on a battle level or higher ship, the critical hits table is still harsh. I had a Corumai get a 1-6 critical from a Hermes. I think, if it wasn't the Corumai it was my Cidikar! I would hope that Mongoose is at least looking at some sort of redundency for Critical Hits based on the size of the ship. I know that this has been discussed on the forum but it would be nice to hear Mongoose's position based on the play testing.
On the plus side, I have played 2 games, I am playing Brakiri, against EA 3rd Age at 7 point Raid and 5 point War and they have been the most enjoyable games I have been in. the other person, Travis, is a great player to play against and will make for a fun game. the 5 point war last 5+hours and we only got in about 4 turns, but it really was decided at that time. the 7 point Raid lasted about 4 hours and lasted about 10 turns and went back and forth 3 times before the we decided the outcome.
Any responses will be appreciated.
Regards
Tom
http://www.zalefamily.org/acta2/index.html Thanks to Fuzzilogic for hosting the site and keeping the pages updated.
There is a group that is running a campaign in Iowa I think that has a great website. I must admit I took some ideas from that site for the format of our system. I do not know who it is on the forum, but who ever you are Thank You, you have a great site and I always check it out to see how your camapign is going.
Has anyone tried to run a Mega Campaign where there are multiple systems with multiple strategic targets?
With multiple strategic targets, the RR points can increase rather rapidly. On turn 6 the Narn player has 202 points and has only been involved in 3 on table battles. I am playing Brakiri and currently have 30 poitns but have been involed in several on table games and bought multiple ships.
We started out with 10 points of War level, which is based on the Mega Campaign in the 1e rule book, but have found out that this number was too high and we should have stuck with 10 Battle points.
The current point breakdown swings battles way too much towards a swarm fleet, EA Early and Narn in our campaign. I know that this has been discussed and we are thinlking about going back to the Armageddon Point Break down. I know that this has been discessed at lenght here on the forum, I just want to know if anyone has scrapped the current system and gone back ot the old one.
With the current point breakdown at a 5 point battle or higher level game, it takes too long to finish a game. We had a 5 point Battle. the Minbari did not take a very good fleet, but the EA Early age had 30+ ships on the table, lots of 2-fers. They played about 5 hours and only got in 4 turns. How long do games of similar size take place do others take?
We use the system in the rule book for determining the random level and points, but has anyone considered limiting the size of a game so it can be completed in an evening? With swarm fleets and a large game, it basically takes too long to finish a game. One of the things that we njoy about the system is originally how fast you could get a game in. It now seems that with the swarm fleets and the current points breakdown there are too many ships on the table and it really slows the game down.
With Swarm fleets, the current points breakdown, and the lucky critical hit from a patrol level ship on a battle level or higher ship, the critical hits table is still harsh. I had a Corumai get a 1-6 critical from a Hermes. I think, if it wasn't the Corumai it was my Cidikar! I would hope that Mongoose is at least looking at some sort of redundency for Critical Hits based on the size of the ship. I know that this has been discussed on the forum but it would be nice to hear Mongoose's position based on the play testing.
On the plus side, I have played 2 games, I am playing Brakiri, against EA 3rd Age at 7 point Raid and 5 point War and they have been the most enjoyable games I have been in. the other person, Travis, is a great player to play against and will make for a fun game. the 5 point war last 5+hours and we only got in about 4 turns, but it really was decided at that time. the 7 point Raid lasted about 4 hours and lasted about 10 turns and went back and forth 3 times before the we decided the outcome.
Any responses will be appreciated.
Regards
Tom