Michael Hopcroft
Mongoose
Enpeze said:I dont see the necessity to award players with points for playing out their "flaws". If one plays according to his role, then it should be more than enough to earn the respect of his group for good roleplaying.
I would consider munchkinism an even greater problem in d20, few varieties of which have any sort of system in which to make imperfect characters. But I suspect a philosophiical divide in terms of how much control players should ahve over the creation of thier characters. The "plsy what you rolled" philosophy is completely outdated IMHO.
2 reasons why I don't like this concept:
1. The GURPS mechanism to get points for advantages and disadvantages is the first step to munchkinism and powergaming.
No system is ever going to be immune to these, any more than a human social system can be immune to human nature.
2. It doesn't belong to BRP.
If we were actually discussing BRP, that might be a valid point. However, we are not. We are discussing MRQ, a similar but fundamentally different system.
BRP basic philosophy is built on minimalism and simple but realistic rule mechanics. MRQ has already many "gamey" rules, so its not good for the system to add additional "gamey" rules to them.
I don't see how having "game-like" rules is essentially a bad thing -- after all, this is a game we are discussing. As an RPG writer, I may indeed have a vision I wish to present, but if players aren't playing it I'm not doing my job. (Comments about my own body of work are best left to PM).