Maximum DM (modifier) on task rolls?

ScottyG

Mongoose
On initial reading through of skills and tasks I have not seen a maximum for skill levels or for permitted dice modifiers, nor a statement indicating that no maximum applies.

Perhaps it would be useful to insert a box with clarification of this point.

If a maximum skill level was set ( I note that reference is made to skill levels of 4 and 5 as denoting a highly skilled expert in a field) there should perhaps be a recommendation as to what should be done if, during character generation, a skill is received taking a character over that limit. Do they lose the skill roll or perhaps re roll? ( I appreciate this is unlikely but am sure it would happen).
 
ShawnDriscoll said:
Page 16 talks about skill limits.
Yes, for Character creation. What about after. With the Training rules and the overly high total skill limit does this mean we are now going to see skill levels at 6 or above?

IMO I think this is another mistake in the explosion of skills that seems to have happened. I would strongly encourage a cap at 5 be stated and that the training and max total be reviewed again. The last thing I would want to se is a player trying for Gun Combat-8 with his off time. :|
 
-Daniel- said:
ShawnDriscoll said:
Page 16 talks about skill limits.
Yes, for Character creation. What about after. With the Training rules and the overly high total skill limit does this mean we are now going to see skill levels at 6 or above?

IMO I think this is another mistake in the explosion of skills that seems to have happened. I would strongly encourage a cap at 5 be stated and that the training and max total be reviewed again. The last thing I would want to se is a player trying for Gun Combat-8 with his off time. :|
I see what you mean. What is the highest skill level for the game. I don't see a chart/box anymore in these rules that lists what the levels even are. I think the 2-page flowchart wiped it out.

For now, two choices:

1) Use the limit of level 5 from 1st edition.
2) No limit on levels. It's pretty much impossible to get a level 6 during a game, unless a referee is just giving away level increases to players. And level 5 is very rare during character generation.

Off to my simulator.

ADDED:
But before I go...

A level 6 would count as part of the 3 x (INT + EDU) skill levels limit. Having two level 6's will eat up some of this total. Would there be room for two, do you think? What INT and EDU values would players try to get so they can begin to consider having level 6, 7, 8 skills?

Another thing I forgot. Where's the referee in this game? The referee just says, "Max level is 5 for this game. No superheroes."
 
ShawnDriscoll said:
For now, two choices:

1) Use the limit of level 5 from 1st edition.
2) No limit on levels. It's pretty much impossible to get a level 6 during a game, unless a referee is just giving away level increases to players. And level 5 is very rare during character generation.

Off to my simulator.
Having dealt with immature players, I would much prefer #1. It is clean and clear. No grey for them to wiggle in. :wink:
 
This kind of ruling, I think, is more a referee decision thing. Referees need to have something to do. Me personally... I would just fire the players that spent their time padding their characters sheets instead of role-playing. I don't do any character arcs in my games. All the "rewards" are given away before the game starts. After that, players are on their own in the Verse.

The Traveller Companion. I forgot about that book. The rules will be in there for out-of-the-norm levels.
 
ShawnDriscoll said:
This kind of ruling, I think, is more a referee decision thing. Referees need to have something to do.
While I agree, most things can be pushed back onto the "referee" to decide, I would rather the rules were clear and allow the referee to deviate where they felt it was needed. So make a call, Level 5 cap in the book. Then allow the referee to allow a level 6 if they thought it was needed.

Just my .02 of course.
 
-Daniel- said:
I would rather the rules were clear and allow the referee to deviate where they felt it was needed.
Isn't no limit clear? Are not referees allowed to deviate and set a limit if they feel it's needed?
 
CosmicGamer said:
-Daniel- said:
I would rather the rules were clear and allow the referee to deviate where they felt it was needed.
Isn't no limit clear? Are not referees allowed to deviate and set a limit if they feel it's needed?
Sure it is, but I have found that it is easier for a referee to loosen a restriction than impose one. But yes, my point of view si just that, my point of view. I do not expect everyone to agree. :mrgreen:
 
Back
Top