Maintenance issues and penalty caps

And, while you're at that, programme the jump through the centre of a nearby sun.

If only to resolve the issue if gravity wells actually have an effect in jumpspce.
 
Even if the Jump Drive isn't used, it requires maintenance. Components for machinery decay even just existing. There's a reason why prepping vehicles for long term storage is a thing.

But, again, this gets into the realm of the hypothetical. Traveller's ship's maintenance is, especially in mongoose, pretty abstract and basically a tiny line item in a ship's budget that is handled 'off screen'.

To get back to the original point, CT (where the 'months past maintenance' rule starts) actually assumed it was months past your annual maintenance, because it only tracked the two weeks a year you needed to spend in the shipyard. The monthly maintenance was accumulated towards that big expense. So it had to be 13 months since your last overhaul before you had a penalty rather than the current "oops, didn't pay my pocket change costs last month" like the current rules.
 
To make matters worse, after 7 months of lack of maintenance, you will accrue a critical hit automatically once per month. It seems to me that this rule should have had a cap to it to preclude automatic maintenance related issues.

For some of us that's not "matters worse," that's "as intended."

A fix I might endorse is each critical knocking something back off the penalty. Representing the knocking sound you've been ignoring for weeks has finally manifested into something specific, but with that in pieces now you might have a breather.

But even that I'd rather see in the realm of house rules or Companion options, not a change to the core rules.
 
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