M1 Garrand question

The other auto-loading rifle in the book, the Gewehr 43 has it as well, so I don't think it's a typo. I would assume they have the auto trait for the higher rate of fire they can put down range and that that would equate to a 6" FZ rather than a 3".

Personally, I love how the little addition of a trait or an extra piercing/1 can totally change how a weapon is used in the game. Feels very positive to me, rather than the exceptions based rules sets for some other games where every unit/weapon breaks the rules somehow. (and there are a few of those in WaW to be fair, but just a few)
 
Rabidchild said:
The other auto-loading rifle in the book, the Gewehr 43 has it as well, so I don't think it's a typo. I would assume they have the auto trait for the higher rate of fire they can put down range and that that would equate to a 6" FZ rather than a 3".

Personally, I love how the little addition of a trait or an extra piercing/1 can totally change how a weapon is used in the game. Feels very positive to me, rather than the exceptions based rules sets for some other games where every unit/weapon breaks the rules somehow. (and there are a few of those in WaW to be fair, but just a few)

Rabidchild has the correct answer (as most of the time)... :wink:
That was exactly the reasoning behind the Auto trait for the G43 and Garand.
 
For the Record, the M1 Garand is not an "automatic" weapon in the same sense as a machine gun. It is semi-automatic--one round fired per squeeze of the trigger--but since everyone else was using bolt action rifles, the ROF was higher for the Garand than for other standard issue rifles.

One of my little pet peeves about WWII games, that's all. The one I play primarily has a special trait for US rifle teams called "automatic rifles"...AARRGGHHH!

I'm still new to this (getting my RB today) are the SMGs "automatic weapons" in WaW?
 
wkehrman said:
One of my little pet peeves about WWII games, that's all.
Mine too, notice my "auto-loader" comment above. :)

wkehrman said:
I'm still new to this (getting my RB today) are the SMGs "automatic weapons" in WaW?
They do not have that trait, no. But they also have way less range and throw way more dice. One thing I did back when I started with Bf:Evo was get hung up on traits, I wanted every weapon with a high rate of fire to have the "auto" trait, it only makes sense. But what I found after playing for a while is that the traits are there to make the rules easily digestible, not to make this a perfect simulation. For example the Volkstrom lose the "auto" trait on any weapon they fire due to a lack of training. It's not that their MG42s fire more slowly, it's the way they use them.

The traits are there to change the way a unit works in the game, play a few and you'll notice what a difference there is between weapons that look similar on paper.
 
wkehrman said:
I'm still new to this (getting my RB today) are the SMGs "automatic weapons" in WaW?

RC answered this well, but I want to add a little thought here as to the why they don't get the auto trait...

SMGs while they have a high ROF, also have a high muzzle climb. having them saturate a larger area at first glance seems realistic as 30-32 rds in the same amount of time as the Garand's 8 is definitely putting lead down range.

However, in actual practice, those 8 were typically better aimed, and easily shifted as targets presented themselves to the marksmen using them.

The typical SMG use by those who survived their first fire-fight became a short burst at one target. Anything more is highly inaccurate and runs the risk of coming up empty when the guy whose buddy you just turned into swiss cheese decides to pop up and take a Pop-Shot at you (with his bolt-action rifle) while you are digging for a spare mag. That I'm sure wsa the terrible last thought of many folks who subscribed to the "spray & pray" hose-monkey style of combat so prevalent in Hollyweird movies. :roll:

I feel the game reflects the true difference of these two weapon-systems very well: The SMGs roll 3d6 damage dice in 3" radius, and the semi-auto rifles roll 2d6 in larger 6" radius with the "auto" trait.

Great design differentiation in my book, and still faithful to reality based on my RL experience. :wink:
 
It propably also reflects that GI's had a tendency to plink off rounds over rocks, or around corners, without being too concerned if they were actually shooting at anything in particular.

Cant do that with a bolt action, so possibly a bigger tendency to aim a bit first.
 
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