Hi there,
I just got Runequest 2 and am making my way through it. So far I really think this latest edition is great. I used to play Runequest 2nd edition, and although it seemed very realistic, the realistic lethality made it difficult to run long term campaigns. I think this edition does a great job of balancing realism, with campaign-playability. Also the optional rules on how to run an encounter with tons of enemies but not have to keep track of a thousand hit locations was brilliant!
However I have a few questions that I hope some kind soul can help me out with.
1) In old style RQ there were slashing weapons and impaling ones. Slashing did knockbacks on criticals, and impaling weapons did impales on criticals (pretty much insta-kill or incapacitations). But on page 91 it looks like any weapon does the same kind of knockback. Is this correct? A war-axe does as much knockback as an arrow?
2) Am I right in regarding Sunspear as pretty much an insta-kill spell to any human sized character that blows its evade roll?
3) Can the initiator of spirit combat break off combat, or once started does it continue until one beats the other?
4) What is to stop a PC shaman from single handedly defeating any major npc that doesn't have a lot of magic points (i.e. warriors and priests)? It seems once they are forced onto the spirit plane, they are done for.
5) Smother used to be a Concentration spell. Now it seems its an autonomous spell. Doesn't this pretty much mean its a slow-death spell to anyone that fails their Resilience roll? Unless they can dispel magic, they are done for. Even killing the original caster won't stop it. Also - it seems it would be an Insta-win spell when used successfully against any magic user that needs to speak (since you are being smothered, I would assume that you can't invoke the words of power). Is this interpretation correct?
6) Phantom sense - It looks like when it comes to Odour, Taste, Sound or Sight (if its in context) illusion, a novice is just as good as a master in terms of illusions. I.e. as long as people were expecting a vast army, someone only able to cast a magnitude 3 spell would be able to make an illusion of said army (I am assuming that the size of the illusion couldn't exceed the range of the spell). Is this correct? Also, why can opponents be incpacitated with odours and tastes, but not sound?
7) Are there no more rules for enchantments? (spell matrixes, etc)
8) When a shaman uses a spirit to gain some ability (fire touch for example), can he use this ability indefinitely? If he unleashes a spirit that incapacitates an enemy is the spirit free, or can it be commanded back into the fetish? Since commanding a spirit requires a Spirit Binding skill, is giving items with bound spirits in them useless to people unless they have spirit binding?
9) When a bane spirit strips off magic points, this stripping is permanent? Without a way of gaining such lost points - doesn't this make Bane spirits only useable by sadistic GMs? I mean most likely you are going to lose a FEW magic points in any spirit combat.
10) Are curse spirits and sickness spirits absolutely identical other than where they congregate?
I'll probably have more questions later - but thanks in advance
Dan
I just got Runequest 2 and am making my way through it. So far I really think this latest edition is great. I used to play Runequest 2nd edition, and although it seemed very realistic, the realistic lethality made it difficult to run long term campaigns. I think this edition does a great job of balancing realism, with campaign-playability. Also the optional rules on how to run an encounter with tons of enemies but not have to keep track of a thousand hit locations was brilliant!
However I have a few questions that I hope some kind soul can help me out with.
1) In old style RQ there were slashing weapons and impaling ones. Slashing did knockbacks on criticals, and impaling weapons did impales on criticals (pretty much insta-kill or incapacitations). But on page 91 it looks like any weapon does the same kind of knockback. Is this correct? A war-axe does as much knockback as an arrow?
2) Am I right in regarding Sunspear as pretty much an insta-kill spell to any human sized character that blows its evade roll?
3) Can the initiator of spirit combat break off combat, or once started does it continue until one beats the other?
4) What is to stop a PC shaman from single handedly defeating any major npc that doesn't have a lot of magic points (i.e. warriors and priests)? It seems once they are forced onto the spirit plane, they are done for.
5) Smother used to be a Concentration spell. Now it seems its an autonomous spell. Doesn't this pretty much mean its a slow-death spell to anyone that fails their Resilience roll? Unless they can dispel magic, they are done for. Even killing the original caster won't stop it. Also - it seems it would be an Insta-win spell when used successfully against any magic user that needs to speak (since you are being smothered, I would assume that you can't invoke the words of power). Is this interpretation correct?
6) Phantom sense - It looks like when it comes to Odour, Taste, Sound or Sight (if its in context) illusion, a novice is just as good as a master in terms of illusions. I.e. as long as people were expecting a vast army, someone only able to cast a magnitude 3 spell would be able to make an illusion of said army (I am assuming that the size of the illusion couldn't exceed the range of the spell). Is this correct? Also, why can opponents be incpacitated with odours and tastes, but not sound?
7) Are there no more rules for enchantments? (spell matrixes, etc)
8) When a shaman uses a spirit to gain some ability (fire touch for example), can he use this ability indefinitely? If he unleashes a spirit that incapacitates an enemy is the spirit free, or can it be commanded back into the fetish? Since commanding a spirit requires a Spirit Binding skill, is giving items with bound spirits in them useless to people unless they have spirit binding?
9) When a bane spirit strips off magic points, this stripping is permanent? Without a way of gaining such lost points - doesn't this make Bane spirits only useable by sadistic GMs? I mean most likely you are going to lose a FEW magic points in any spirit combat.
10) Are curse spirits and sickness spirits absolutely identical other than where they congregate?
I'll probably have more questions later - but thanks in advance
Dan