Looking for Player created classes

Arawn

Mongoose
Hi, I'm kind of new to the Conan rpg and was hoping to find some place with classes that have been created by players or ones that can't be found in the Conan 2nd edition rulebook. Does anyone here know where I can find those. I possible I'd like a link directly to them.
 
All I can think of are the ones from this site: http://hyboria.xoth.net/classes/index.htm

If you are interested, Signs & Portents issue #50 has a Healer and Gladiator class, and issue #30 had the Martial Disciple (basically a converted D&D Monk).

To my understanding, folks seem content with the core classes available from the rule book (they are seen as being generalized enough to cover anything you might find in a Conan yarn), without much interest with prestige classes, so there is not a lot of homebrew classes. The Temptress class was not originally part of Conan 1e books, but it's appearance in Hyborian's Fallen made it a hit enough to became core in 2e.

Personally, I would like to see a playable Merchant NPC-like class (basically like a literate Commoner, but with a better skills, and haggling abilities).
 
Malcadon said:
Personally, I would like to see a playable Merchant NPC-like class (basically like a literate Commoner, but with a better skills, and haggling abilities).

Really? Any character class can be a merchant, just take the Profession (merchant) skill, and put points in Bluff, Appraise, Diplomacy and the like. I don't see the need for a special class when that would take care of it.
 
I can definitely see the need for a merchant class. One of the problems of the rogue (and by extension the thief) is that it's really more of an assassin than anything else. Its signature ability is being able to strike from surprise and quickly kill an opponent. The best solution for me has always been to allow rogues/thieves to trade out sneak attack dice for non-combat feats. You now have a character class perfectly suited for being a merchant. Or if that's still to thief-like, give the expert 10 skill points per level and bonus feats like a fighter that can only be used for non-combat. Or play a wanderer from Swashbuckling Adventures, I love that class.
 
One of the problems of the rogue (and by extension the thief) is that it's really more of an assassin than anything else.

Keep an eye out for the Thief's Companion articles upcoming in Signs and Portents then. I also did not like the fact that Thieves were always "killy". So, I made sure there were alot of not-so-killy options in there.

-Bry
 
Hey Malcadon, that Gladiator and Healer would actualy make things a bit easier in my campaign, can you give me a link to them?
 
Thats perfect, you just made life a little easer for me there. I apreciate it. I don't suppose anyones got any more for me?
 
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