AnotherDilbert
Emperor Mongoose
Traveller isn't too bad, vastly better than most SciFi.
Traveller makes no attempt to explain why things work, but is pretty clear and consistent on how it works practically with detailed design systems.
Yes, spacecraft and grav vehicles can end up with more energy than expended, but so can current aircraft. The apparent paradox is because we only look at a small part of the total system. By implication gravitic drives interact with the local grav field, as aircraft interact with the air.
CT and MgT does not detail how manoeuvre and grav drives work, but MT and TNE goes into more detail. Locomotive force is applied directly to the drive plates/modules by interaction with the local gravity field. The drives do not produce a grav field that accelerates the entire ship equally, instead inertial compensators are used to produce a shirt-sleeve environment. Inertial compensators are presumably just artificial gravity in the opposite direction to the acceleration from the drives.
Acceleration is force per mass as usual, dimensioning manoeuvre drives per volume is a simplification to allow us to design ships in a simple linear process, instead of an iterative process where every trivial change to the ship changes the needed drives. TNE and I believe T4 and GT calculate acceleration by mass. MT dimension drives per volume, but calculates agility by mass.
The MT design process can easily be modified to dimension drives per mass, rather than volume, but it changes little (except for heavily armoured ships) except increasing the amount of necessary calculation, making e.g. a spreadsheet essential. I have tried it.
But nothing of this was specified in '77 when Traveller first came out.
Traveller makes no attempt to explain why things work, but is pretty clear and consistent on how it works practically with detailed design systems.
Yes, spacecraft and grav vehicles can end up with more energy than expended, but so can current aircraft. The apparent paradox is because we only look at a small part of the total system. By implication gravitic drives interact with the local grav field, as aircraft interact with the air.
CT and MgT does not detail how manoeuvre and grav drives work, but MT and TNE goes into more detail. Locomotive force is applied directly to the drive plates/modules by interaction with the local gravity field. The drives do not produce a grav field that accelerates the entire ship equally, instead inertial compensators are used to produce a shirt-sleeve environment. Inertial compensators are presumably just artificial gravity in the opposite direction to the acceleration from the drives.
Acceleration is force per mass as usual, dimensioning manoeuvre drives per volume is a simplification to allow us to design ships in a simple linear process, instead of an iterative process where every trivial change to the ship changes the needed drives. TNE and I believe T4 and GT calculate acceleration by mass. MT dimension drives per volume, but calculates agility by mass.
The MT design process can easily be modified to dimension drives per mass, rather than volume, but it changes little (except for heavily armoured ships) except increasing the amount of necessary calculation, making e.g. a spreadsheet essential. I have tried it.
But nothing of this was specified in '77 when Traveller first came out.