Looking for a complete adventure path for Traveller

Delak606

Mongoose
Does anyone know if there is or will be soon a complete adventure path for Traveller that covers many adventures focused on one major plot?
 
Project Steel (see Mongoose website and threads on this forum here)
could come close to the kind of material you are looking for, I think.
 
There's the Legacy of War (Babylon 5) currently running in Signs & Portents (Started with issue #63), supposed to run to 14 parts.
 
Take a look at the "Prison Planet" and "Beltstrike" adventure books.

I think each book has rules + 4 scenarios. Would that be sufficient? I've coped OK just running the S&P scenarios and Prison Planet
 
You could pick up a copy of "The Traveller Adventure." IMHO, one of the best campaign adventure books ever. It was written for CT, but you can almost convert it on the fly to MGT.
 
Supergamera said:
You could pick up a copy of "The Traveller Adventure." IMHO, one of the best campaign adventure books ever. It was written for CT, but you can almost convert it on the fly to MGT.

I have been looking for that book but cant seem to find it. Anyone know where I can find a copy?
 
Supergamera said:
You could pick up a copy of "The Traveller Adventure." IMHO, one of the best campaign adventure books ever. It was written for CT, but you can almost convert it on the fly to MGT.

I think Mongoose needs to do something in a similar format, just so the first port of call for people recommending new campaigns can be something that isn't over 20 years old - call it "The Mongoose Traveller Campaign" or something. Maybe Project Steel or Tripwire would fit the bill, but I think it'd have to be bigger than that?
 
EDG said:
Supergamera said:
You could pick up a copy of "The Traveller Adventure." IMHO, one of the best campaign adventure books ever. It was written for CT, but you can almost convert it on the fly to MGT.

I think Mongoose needs to do something in a similar format, just so the first port of call for people recommending new campaigns can be something that isn't over 20 years old - call it "The Mongoose Traveller Campaign" or something. Maybe Project Steel or Tripwire would fit the bill, but I think it'd have to be bigger than that?

Agreed. The Traveller Adventure is high on the list of best campaigns ever published for any RPG, so those are some big shoes to (re)fill, but I think Mongoose should consider trying.

Knightfall (MT era) had similar scope, and Burning Eye (MT/Hard Times) wasn't much smaller. Arrival Vengeance (MT/Hard Times) had the scope, but not the level of detail. Most of what has been seen since has been nearer the scope of of the old Adventures with a bit more detail. Some of those old CT Adventures were lengthy campaigns in disguise, mind you. The mileage you can get out of Expedition to Zhodane or Leviathan is amazing.
 
Delak606 said:
Supergamera said:
You could pick up a copy of "The Traveller Adventure." IMHO, one of the best campaign adventure books ever. It was written for CT, but you can almost convert it on the fly to MGT.

I have been looking for that book but cant seem to find it. Anyone know where I can find a copy?

It shows up Ebay pretty regularly. As of this post, there's one listed for ~$25, but you could probably get one for ~$20 if you were willing to wait.

It's also listed on the CT CD collection; does anyone here have it in that format?
 
Supergamera said:
Delak606 said:
Supergamera said:
You could pick up a copy of "The Traveller Adventure." IMHO, one of the best campaign adventure books ever. It was written for CT, but you can almost convert it on the fly to MGT.

I have been looking for that book but cant seem to find it. Anyone know where I can find a copy?

It shows up Ebay pretty regularly. As of this post, there's one listed for ~$25, but you could probably get one for ~$20 if you were willing to wait.

It's also listed on the CT CD collection; does anyone here have it in that format?

I have the CT CD collection. It nice to referrence with out cracking open more of the old books.

And at $35 for all the CT material, if you don't mind electronic PDF its a bargin. I would suggest that unless you want the hard copy, to buy the CD version.

Dave Chase
 
I suppose with enough imposed literary 'walls' it could be done. But on the other hand Traveller as a game is all about that freedom of being able to do anything. Dabble in a little trade, bounty hunting, political/corporate intrigue, pirate hunting, exploration and more. Plus add in the lack of character advancement (which isn't a bad thing) to 'pace' the adventure and I think it would be a formidable task to accomplish in creating an Adventure Path like you see for games like D&D. But then again I'm new to Traveller myself so maybe it's just my ignorance of the whole situation doing the talking.

I think if the goal is to rope in new Traveller players, something like this definitely could be used. If the plan is more Catch as Catch Can, well then steady as she goes. Personally, instead of Adventure Paths there was effort in developing Adventure Systems, where a fictitious system were created and presented with some detail and 'scenarios' to explore (aka, micro adventure paths in system) then a new Traveller Referee would do well to just pick up these Adventure Systems and just drop them in whatever uncharted system the players decide to jump into.
 
BITS have a series of 8 (I think) advenutures with a story arc in development - I have played the first five and they are superb. I am not sure when they will publish, I think they were planning to put out the first 3 in an initial volume - but that is quite old info so I am not sure. These have been ready for a year or so and playtested at many cons. They are proper old school "hard science" traveller adventures where everything makes sense. I will hopefully find out more (and play another one or two) at TRAVCON this weekend :D :D :D
 
Personally, I've always found Traveller one of the easiest RPGs in which to create my own "adventure paths."

1. Pick your starting point
2. Pick a suitably far destination for the PCs to travel to, and devise a reason for them to go there.
3. Make up a couple dozen NPCs, some of which who's goal is to help the PCs, some of which want to stop them, and the rest are just random, yet interesting people. The CT 76 Patrons book is good for this, the MgT book 760 Patrons looks even better.
4. Start the adventure and sprinkle the NPCs in along the PCs path as it seems appropriate.

In a game with the scale of Traveller, you can't always predict where the players will go, but since people and ships can move, you can predict who they'll meet along the way. Make interesting NPCs for them to encounter, the rest will fall into place.
 
What do you mean by adventure path? If you mean adventures strung together to form a single storyline? Then why not try The Traveller Adventure (CT) or Knightfall (MT)...true some conversion is needed but once you get the basics of the MT task system, you should have no problem and CT converts almost one-to-one.
 
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