Having designed the third setting and having started the third campaign
since Mongoose Traveller has begun to be published, it could perhaps be
interesting to take a closer look at how Mongoose Traveller has influen-
ced my roleplaying.
The most important change probably was the introduction of the new li-
fepath character generation system. I had always liked the character
generation of Traveller The New Era because of its choice of many dif-
ferent civilian careers, and the Mongoose system added events which
gave each character an interesting background for the players to build
their roleplaying upon.
Moreover, it was not at all difficult to adapt the system to my setting,
with modified careers and events, creating a character generation sys-
tem that produced exactly the right characters for the campaign. Plus,
there were lots of good ideas in third party publications, too, that made
the campaign even more interesting, for example a Cleric career.
At the time when the core rulebook was published, I was mostly using
the various GURPS books for world design and technology. Although I
always considered GURPS a bit too complicated for my taste, it seemed
to be the most detailed and "realistic" system available, and the techno-
logy assumptions of earlier Traveller versions did not fit my ideas of my
settings.
That changed with Mongoose Traveller's core rulebook and especially with
High Guard. They provided easier to use versions of exactly the options
I needed, for example the hyperspace drive, solar sails and railguns as
starship weapons. Today I still use GURPS now and then to complement
Mongoose Traveller, but all of my setting's ships are now built with Mon-
goose Traveller technology.
As for the ships I was too lazy to build myself, I found that both the ma-
terial published by Mongoose and the exceptionally good material pub-
lished by third party publishers provided all my setting required, and in
more and more interesting variations than earlier Traveller versions.
These were the two most important changes Mongoose Traveller brought
to my roleplaying, but all of the books I have bought had at least some
new, interesting and useful ideas that helped me to improve my setting
and campaign, with Scout being my favourite one until now.
In fact, my current setting and campaign started as an attempt to "revi-
sit" an earlier setting, but now in an improved version based upon Mon-
goose Traveller instead of GURPS, because the players have come to
prefer Mongoose Traveller and wanted to see what our old favourite set-
ting would look like within its framework.
Looking ahead, my main problem is that Mongoose Traveller is not yet
complete. I still use GURPS Space for detailed world building, I still have
no Mongoose Traveller systems for robots and vehicles, and some more
equipment would also be nice to have. However, I know that the books
I need will be coming (soon, I hope) and will allow me to fill the gaps.
So, looking back, did Mongoose Traveller "deliver" ?
Well, there have been minor disappointments and things I would have
preferred differently, but all in all: Yes, I am a quite happy customer.
Ah, just some - too many, probably - thoughts ... :roll:
since Mongoose Traveller has begun to be published, it could perhaps be
interesting to take a closer look at how Mongoose Traveller has influen-
ced my roleplaying.
The most important change probably was the introduction of the new li-
fepath character generation system. I had always liked the character
generation of Traveller The New Era because of its choice of many dif-
ferent civilian careers, and the Mongoose system added events which
gave each character an interesting background for the players to build
their roleplaying upon.
Moreover, it was not at all difficult to adapt the system to my setting,
with modified careers and events, creating a character generation sys-
tem that produced exactly the right characters for the campaign. Plus,
there were lots of good ideas in third party publications, too, that made
the campaign even more interesting, for example a Cleric career.
At the time when the core rulebook was published, I was mostly using
the various GURPS books for world design and technology. Although I
always considered GURPS a bit too complicated for my taste, it seemed
to be the most detailed and "realistic" system available, and the techno-
logy assumptions of earlier Traveller versions did not fit my ideas of my
settings.
That changed with Mongoose Traveller's core rulebook and especially with
High Guard. They provided easier to use versions of exactly the options
I needed, for example the hyperspace drive, solar sails and railguns as
starship weapons. Today I still use GURPS now and then to complement
Mongoose Traveller, but all of my setting's ships are now built with Mon-
goose Traveller technology.
As for the ships I was too lazy to build myself, I found that both the ma-
terial published by Mongoose and the exceptionally good material pub-
lished by third party publishers provided all my setting required, and in
more and more interesting variations than earlier Traveller versions.
These were the two most important changes Mongoose Traveller brought
to my roleplaying, but all of the books I have bought had at least some
new, interesting and useful ideas that helped me to improve my setting
and campaign, with Scout being my favourite one until now.
In fact, my current setting and campaign started as an attempt to "revi-
sit" an earlier setting, but now in an improved version based upon Mon-
goose Traveller instead of GURPS, because the players have come to
prefer Mongoose Traveller and wanted to see what our old favourite set-
ting would look like within its framework.
Looking ahead, my main problem is that Mongoose Traveller is not yet
complete. I still use GURPS Space for detailed world building, I still have
no Mongoose Traveller systems for robots and vehicles, and some more
equipment would also be nice to have. However, I know that the books
I need will be coming (soon, I hope) and will allow me to fill the gaps.
So, looking back, did Mongoose Traveller "deliver" ?
Well, there have been minor disappointments and things I would have
preferred differently, but all in all: Yes, I am a quite happy customer.

Ah, just some - too many, probably - thoughts ... :roll: